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4xhqglsl.fsh
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Update defaultshaders.ini
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2013-10-14 21:22:33 +05:00 |
4xhqglsl.vsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
aacolor.fsh
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Fix AA-Color for Android
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2013-10-15 02:40:00 +05:00 |
aacolor.vsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
cartoon.fsh
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Update defaultshaders.ini
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2013-10-14 21:22:33 +05:00 |
cartoon.vsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
defaultshaders.ini
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Hide shaders we can't run on GLES2
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2013-10-23 22:58:21 +02:00 |
fxaa.fsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
fxaa.vsh
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
grayscale.fsh
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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2013-10-12 02:05:55 +02:00 |
inversecolors.fsh
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Fix AMD crash issue in inversecolors.fsh
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2013-10-12 12:04:53 +05:00 |
natural.fsh
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Update defaultshaders.ini
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2013-10-14 21:22:33 +05:00 |
natural.vsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
scanlines.fsh
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Improves scanlines fragment shader
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2013-10-22 21:18:53 +05:00 |
upscale_spline36.fsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
upscale_spline36.vsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
vignette.fsh
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Minor shader cleanup, fix a build error (see #4160)
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2013-10-13 18:45:16 +02:00 |