ppsspp/assets/shaders
2013-10-23 22:58:21 +02:00
..
4xhqglsl.fsh Update defaultshaders.ini 2013-10-14 21:22:33 +05:00
4xhqglsl.vsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
aacolor.fsh Fix AA-Color for Android 2013-10-15 02:40:00 +05:00
aacolor.vsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
cartoon.fsh Update defaultshaders.ini 2013-10-14 21:22:33 +05:00
cartoon.vsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
defaultshaders.ini Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
fxaa.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
fxaa.vsh Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
grayscale.fsh Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
inversecolors.fsh Fix AMD crash issue in inversecolors.fsh 2013-10-12 12:04:53 +05:00
natural.fsh Update defaultshaders.ini 2013-10-14 21:22:33 +05:00
natural.vsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
scanlines.fsh Improves scanlines fragment shader 2013-10-22 21:18:53 +05:00
upscale_spline36.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
upscale_spline36.vsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
vignette.fsh Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00