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7d8aed096a
Spline36 isn't as amazing as I had hoped heh. And it will need work to work in GLSL ES. Anyway... This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
13 lines
199 B
GLSL
13 lines
199 B
GLSL
attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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uniform mat4 u_viewproj;
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varying vec2 v_position;
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void main()
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{
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gl_Position = u_viewproj * a_position;
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v_position = a_texcoord0;
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}
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