.. |
DataFormatGL.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
DataFormatGL.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
gl3stub.c
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
gl3stub.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLCommon.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLDebugLog.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLDebugLog.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLFeatures.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLFeatures.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLQueueRunner.cpp
|
OpenGL: Allow texture wrapping on framebuffers if supported
|
2020-10-22 00:03:44 +02:00 |
GLQueueRunner.h
|
OpenGL: Disable auto invalidation of framebuffers, it has somehow broken
|
2020-10-17 12:51:45 +02:00 |
GLRenderManager.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLRenderManager.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLSLProgram.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLSLProgram.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
thin3d_gl.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |