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DepalettizeShaderDX9.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderDX9.h
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
DrawEngineDX9.cpp
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
DrawEngineDX9.h
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
FramebufferDX9.cpp
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
FramebufferDX9.h
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
GPU_DX9.cpp
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
GPU_DX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
PixelShaderGeneratorDX9.cpp
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Move global.cpp to native/gfx/d3d9_shader.cpp
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2017-02-05 20:50:17 +01:00 |
PixelShaderGeneratorDX9.h
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Delete disabled code to use built-in alpha test on DX9.
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2015-10-25 01:26:38 +02:00 |
ShaderManagerDX9.cpp
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Move global.cpp to native/gfx/d3d9_shader.cpp
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2017-02-05 20:50:17 +01:00 |
ShaderManagerDX9.h
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Move pD3DDevice into dx_state.h.
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2017-02-05 20:46:26 +01:00 |
StateMappingDX9.cpp
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
TextureCacheDX9.cpp
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
TextureCacheDX9.h
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
VertexShaderGeneratorDX9.h
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D3D9: Generate shaders directly from shader IDs, just like we do in GL.
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2015-10-25 00:34:23 +02:00 |