ppsspp/GPU/Directx9
2017-02-08 15:24:33 +01:00
..
DepalettizeShaderDX9.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderDX9.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
DrawEngineDX9.cpp Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
DrawEngineDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
FramebufferDX9.cpp Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
FramebufferDX9.h Unify ResizeFramebufFBO 2017-02-07 00:38:12 +01:00
GPU_DX9.cpp Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
GPU_DX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
PixelShaderGeneratorDX9.cpp Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
PixelShaderGeneratorDX9.h Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
ShaderManagerDX9.cpp Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
ShaderManagerDX9.h Move pD3DDevice into dx_state.h. 2017-02-05 20:46:26 +01:00
StateMappingDX9.cpp Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Unify DestroyFramebuf() 2017-02-07 00:08:45 +01:00
TextureCacheDX9.cpp TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureCacheDX9.h TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
VertexShaderGeneratorDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00