..
BlobFileSystem.cpp
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
BlobFileSystem.h
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
BlockDevices.cpp
Move fileutil, net, image loaders, ui to Common. ( #13506 )
2020-10-04 20:48:47 +02:00
BlockDevices.h
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
DirectoryFileSystem.cpp
Move fileutil, net, image loaders, ui to Common. ( #13506 )
2020-10-04 20:48:47 +02:00
DirectoryFileSystem.h
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
FileSystem.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
FileSystem.h
FileSystems: add missing header
2020-12-27 05:25:05 +00:00
ISOFileSystem.cpp
Some minor logging improvements that get to tag along the previous commit
2020-08-22 00:32:51 +02:00
ISOFileSystem.h
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
MetaFileSystem.cpp
Simulates memory stick size to get fixed free space.
2020-10-08 23:51:56 +08:00
MetaFileSystem.h
Simulates memory stick size to get fixed free space.
2020-10-08 23:51:56 +08:00
tlzrc.cpp
Common.h shouldn't include Log.h.
2020-10-04 11:42:14 +02:00
VirtualDiscFileSystem.cpp
Move fileutil, net, image loaders, ui to Common. ( #13506 )
2020-10-04 20:48:47 +02:00
VirtualDiscFileSystem.h
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00