ppsspp/Core
Henrik Rydgård 3c59e2351c
Merge pull request #13835 from hrydgard/report-small-memstick-fix
If we are reporting a small memstick size, but data is bigger, lie.
2021-01-01 10:16:56 +01:00
..
Debugger Debugger: Cleanup some syntax. 2020-12-28 11:13:54 -08:00
Dialog Minor comment. 2020-12-14 00:42:09 +08:00
ELF Improvements to crash screen. 2020-12-19 19:48:24 +01:00
FileLoaders
FileSystems FileSystems: add missing header 2020-12-27 05:25:05 +00:00
Font
HLE Merge pull request #13843 from unknownbrackets/actions 2020-12-31 17:23:44 +01:00
HW If we are reporting a small memstick size, but data is bigger, lie. 2020-12-29 13:23:15 +01:00
MIPS Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Util UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
AVIDump.cpp
AVIDump.h
Compatibility.cpp Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
Compatibility.h Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
Config.cpp Android: Enable fullscreen ("Immersive mode") by default. 2020-12-13 19:28:21 +01:00
Config.h Remember game list scroll 2020-11-23 10:10:20 +01:00
ConfigValues.h
Core.cpp Revert "Cleaner exit on Windows. Will hopefully help #13325" 2020-12-23 14:33:10 +01:00
Core.h
Core.vcxproj Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Core.vcxproj.filters Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
CoreParameter.h Framebuffer: Keep the render scale factor around, no need to recompute it. 2020-11-06 09:11:57 +01:00
CoreTiming.cpp
CoreTiming.h
CwCheat.cpp
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Instance.cpp Instance: add missing headers more POSIX systems 2020-12-27 05:25:05 +00:00
Instance.h
KeyMap.cpp
KeyMap.h
Loaders.cpp
Loaders.h
MemFault.cpp UWP buildfix 2020-12-19 23:19:42 +01:00
MemFault.h Crash screen: Add a very dangerous and inaccurate "Resume" function. 2020-12-19 20:27:39 +01:00
MemMap.cpp Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired. 2020-11-02 23:11:44 +01:00
MemMap.h Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things. 2020-11-03 21:04:03 +01:00
MemMapFunctions.cpp
MemMapHelpers.h
Opcode.h More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
PSPLoaders.cpp Fixed a PlayStation typo (#13729) 2020-11-30 23:58:43 +01:00
PSPLoaders.h
Replay.cpp
Replay.h
Reporting.cpp Add an option to the in-game dev menu to reset counts on limited logging 2020-10-10 15:10:46 +02:00
Reporting.h Add an option to the in-game dev menu to reset counts on limited logging 2020-10-10 15:10:46 +02:00
SaveState.cpp
SaveState.h
Screenshot.cpp Qt: Remove Qt-specific screenshot path. 2020-10-18 20:46:09 -07:00
Screenshot.h
System.cpp Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
System.h Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
TextureReplacer.cpp Buildfix - remove more Qt-specific code in TextureReplacer 2020-10-06 00:16:23 +02:00
TextureReplacer.h
ThreadEventQueue.h
ThreadPools.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
ThreadPools.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
WaveFile.cpp
WaveFile.h
WebServer.cpp http: Wait less time for IPv6 if IPv4 succeeds. 2020-12-25 22:24:51 -08:00
WebServer.h
x360_compat.h