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Debugger
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Debugger: Cleanup some syntax.
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2020-12-28 11:13:54 -08:00 |
Dialog
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Minor comment.
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2020-12-14 00:42:09 +08:00 |
ELF
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Improvements to crash screen.
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2020-12-19 19:48:24 +01:00 |
FileLoaders
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FileSystems
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FileSystems: add missing header
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2020-12-27 05:25:05 +00:00 |
Font
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HLE
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Merge pull request #13843 from unknownbrackets/actions
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2020-12-31 17:23:44 +01:00 |
HW
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If we are reporting a small memstick size, but data is bigger, lie.
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2020-12-29 13:23:15 +01:00 |
MIPS
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Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
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2020-11-23 23:51:07 +01:00 |
Util
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UWP: Fix dialog rendering (PPGe).
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2020-12-20 12:11:02 +01:00 |
AVIDump.cpp
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AVIDump.h
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Compatibility.cpp
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Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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2020-12-26 19:56:49 +01:00 |
Compatibility.h
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Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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2020-12-26 19:56:49 +01:00 |
Config.cpp
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Android: Enable fullscreen ("Immersive mode") by default.
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2020-12-13 19:28:21 +01:00 |
Config.h
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Remember game list scroll
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2020-11-23 10:10:20 +01:00 |
ConfigValues.h
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Core.cpp
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Revert "Cleaner exit on Windows. Will hopefully help #13325"
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2020-12-23 14:33:10 +01:00 |
Core.h
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Core.vcxproj
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
Core.vcxproj.filters
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
CoreParameter.h
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
CoreTiming.cpp
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CoreTiming.h
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CwCheat.cpp
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CwCheat.h
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HDRemaster.cpp
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HDRemaster.h
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Host.cpp
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Host.h
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
Instance.cpp
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Instance: add missing headers more POSIX systems
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2020-12-27 05:25:05 +00:00 |
Instance.h
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KeyMap.cpp
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KeyMap.h
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Loaders.cpp
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Loaders.h
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MemFault.cpp
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UWP buildfix
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2020-12-19 23:19:42 +01:00 |
MemFault.h
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Crash screen: Add a very dangerous and inaccurate "Resume" function.
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2020-12-19 20:27:39 +01:00 |
MemMap.cpp
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Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired.
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2020-11-02 23:11:44 +01:00 |
MemMap.h
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Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things.
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2020-11-03 21:04:03 +01:00 |
MemMapFunctions.cpp
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MemMapHelpers.h
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Opcode.h
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More reinterpret shader gen and test work.
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2020-11-08 10:41:20 +01:00 |
PSPLoaders.cpp
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Fixed a PlayStation typo (#13729)
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2020-11-30 23:58:43 +01:00 |
PSPLoaders.h
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Replay.cpp
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Replay.h
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Reporting.cpp
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Add an option to the in-game dev menu to reset counts on limited logging
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2020-10-10 15:10:46 +02:00 |
Reporting.h
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Add an option to the in-game dev menu to reset counts on limited logging
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2020-10-10 15:10:46 +02:00 |
SaveState.cpp
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SaveState.h
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Screenshot.cpp
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Qt: Remove Qt-specific screenshot path.
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2020-10-18 20:46:09 -07:00 |
Screenshot.h
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System.cpp
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Add an iOS-only utility in devtools to copy savestates to memstick root.
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2020-12-16 14:52:34 +01:00 |
System.h
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Add an iOS-only utility in devtools to copy savestates to memstick root.
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2020-12-16 14:52:34 +01:00 |
TextureReplacer.cpp
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Buildfix - remove more Qt-specific code in TextureReplacer
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2020-10-06 00:16:23 +02:00 |
TextureReplacer.h
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ThreadEventQueue.h
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ThreadPools.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
ThreadPools.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
WaveFile.cpp
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WaveFile.h
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WebServer.cpp
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http: Wait less time for IPv6 if IPv4 succeeds.
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2020-12-25 22:24:51 -08:00 |
WebServer.h
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x360_compat.h
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