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6c8ee35826
Not sure if there's much point really but maybe..
22 lines
560 B
C++
22 lines
560 B
C++
#pragma once
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#include <cstdint>
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namespace Memory {
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void MemFault_Init();
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// Used by the hacky "Resume" button.
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//
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// TODO: Add a way to actually resume to the next instruction,
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// rather than just jumping into the dispatcher again and hoping for the best. That will be
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// a little tricky though, with per-backend work.
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bool MemFault_MayBeResumable();
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void MemFault_IgnoreLastCrash();
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// Called by exception handlers. We simply filter out accesses to PSP RAM and otherwise
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// just leave it as-is.
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bool HandleFault(uintptr_t hostAddress, void *context);
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}
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