ppsspp/Core/HW/SimpleAudioDec.cpp
2020-11-08 22:47:32 +08:00

529 lines
13 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/Config.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HW/SimpleAudioDec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include "libavformat/avformat.h"
#include "libswresample/swresample.h"
#include "libavutil/samplefmt.h"
}
#endif // USE_FFMPEG
int SimpleAudio::GetAudioCodecID(int audioType) {
#ifdef USE_FFMPEG
switch (audioType) {
case PSP_CODEC_AAC:
return AV_CODEC_ID_AAC;
case PSP_CODEC_AT3:
return AV_CODEC_ID_ATRAC3;
case PSP_CODEC_AT3PLUS:
return AV_CODEC_ID_ATRAC3P;
case PSP_CODEC_MP3:
return AV_CODEC_ID_MP3;
default:
return AV_CODEC_ID_NONE;
}
#else
return 0;
#endif // USE_FFMPEG
}
SimpleAudio::SimpleAudio(int audioType, int sample_rate, int channels)
: ctxPtr(0xFFFFFFFF), audioType(audioType), sample_rate_(sample_rate), channels_(channels),
outSamples(0), srcPos(0), wanted_resample_freq(44100), frame_(0), codec_(0), codecCtx_(0), swrCtx_(0),
codecOpen_(false) {
Init();
}
void SimpleAudio::Init() {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
frame_ = av_frame_alloc();
// Get Audio Codec ctx
int audioCodecId = GetAudioCodecID(audioType);
if (!audioCodecId) {
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
return;
}
// Find decoder
codec_ = avcodec_find_decoder((AVCodecID)audioCodecId);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ctx for audio (%s). Update your submodule.", GetCodecName(audioType));
return;
}
// Allocate codec context
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = channels_;
codecCtx_->channel_layout = channels_ == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
codecCtx_->sample_rate = sample_rate_;
codecOpen_ = false;
#endif // USE_FFMPEG
}
bool SimpleAudio::OpenCodec(int block_align) {
#ifdef USE_FFMPEG
// Some versions of FFmpeg require this set. May be set in SetExtraData(), but optional.
// When decoding, we decode by packet, so we know the size.
if (codecCtx_->block_align == 0) {
codecCtx_->block_align = block_align;
}
AVDictionary *opts = 0;
int retval = avcodec_open2(codecCtx_, codec_, &opts);
if (retval < 0) {
ERROR_LOG(ME, "Failed to open codec: retval = %i", retval);
}
av_dict_free(&opts);
codecOpen_ = true;
return retval >= 0;
#else
return false;
#endif // USE_FFMPEG
}
void SimpleAudio::SetExtraData(u8 *data, int size, int wav_bytes_per_packet) {
#ifdef USE_FFMPEG
if (codecCtx_) {
codecCtx_->extradata = (uint8_t *)av_mallocz(size);
codecCtx_->extradata_size = size;
codecCtx_->block_align = wav_bytes_per_packet;
codecOpen_ = false;
if (data != nullptr) {
memcpy(codecCtx_->extradata, data, size);
}
}
#endif
}
void SimpleAudio::SetChannels(int channels) {
if (channels_ == channels) {
// Do nothing, already set.
return;
}
#ifdef USE_FFMPEG
if (codecOpen_) {
ERROR_LOG(ME, "Codec already open, cannot change channels");
} else {
channels_ = channels;
codecCtx_->channels = channels_;
codecCtx_->channel_layout = channels_ == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
}
#endif
}
SimpleAudio::~SimpleAudio() {
#ifdef USE_FFMPEG
swr_free(&swrCtx_);
av_frame_free(&frame_);
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(55, 52, 0)
avcodec_free_context(&codecCtx_);
#else
// Future versions may add other things to free, but avcodec_free_context didn't exist yet here.
avcodec_close(codecCtx_);
av_freep(&codecCtx_->extradata);
av_freep(&codecCtx_->subtitle_header);
av_freep(&codecCtx_);
#endif
codec_ = 0;
#endif // USE_FFMPEG
}
bool SimpleAudio::IsOK() const {
#ifdef USE_FFMPEG
return codec_ != 0;
#else
return 0;
#endif
}
bool SimpleAudio::Decode(void *inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
if (!codecOpen_) {
OpenCodec(inbytes);
}
AVPacket packet;
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
int got_frame = 0;
av_frame_unref(frame_);
*outbytes = 0;
srcPos = 0;
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100)
av_packet_unref(&packet);
#else
av_free_packet(&packet);
#endif
if (len < 0) {
ERROR_LOG(ME, "Error decoding Audio frame (%i bytes): %i (%08x)", inbytes, len, len);
return false;
}
// get bytes consumed in source
srcPos = len;
if (got_frame) {
// Initializing the sample rate convert. We will use it to convert float output into int.
int64_t wanted_channel_layout = AV_CH_LAYOUT_STEREO; // we want stereo output layout
int64_t dec_channel_layout = frame_->channel_layout; // decoded channel layout
if (!swrCtx_) {
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
wanted_resample_freq,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return false;
}
}
// convert audio to AV_SAMPLE_FMT_S16
int swrRet = swr_convert(swrCtx_, &outbuf, frame_->nb_samples, (const u8 **)frame_->extended_data, frame_->nb_samples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting: %d", swrRet);
return false;
}
// output samples per frame, we should *2 since we have two channels
outSamples = swrRet * 2;
// each sample occupies 2 bytes
*outbytes = outSamples * 2;
// Save outbuf into pcm audio, you can uncomment this line to save and check the decoded audio into pcm file.
// SaveAudio("dump.pcm", outbuf, *outbytes);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
int SimpleAudio::GetOutSamples() {
return outSamples;
}
int SimpleAudio::GetSourcePos() {
return srcPos;
}
void AudioClose(SimpleAudio **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}
static const char *const codecNames[4] = {
"AT3+", "AT3", "MP3", "AAC",
};
const char *GetCodecName(int codec) {
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return codecNames[codec - PSP_CODEC_AT3PLUS];
} else {
return "(unk)";
}
};
bool IsValidCodec(int codec){
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return true;
}
return false;
}
// sceAu module starts from here
AuCtx::AuCtx() {
decoder = NULL;
startPos = 0;
endPos = 0;
LoopNum = -1;
AuBuf = 0;
AuBufSize = 2048;
PCMBuf = 0;
PCMBufSize = 2048;
AuBufAvailable = 0;
SumDecodedSamples = 0;
askedReadSize = 0;
audioType = 0;
FrameNum = 0;
};
AuCtx::~AuCtx(){
if (decoder){
AudioClose(&decoder);
decoder = NULL;
}
};
size_t AuCtx::FindNextMp3Sync() {
if (audioType != PSP_CODEC_MP3) {
return 0;
}
for (size_t i = 0; i < sourcebuff.size() - 2; ++i) {
if ((sourcebuff[i] & 0xFF) == 0xFF && (sourcebuff[i + 1] & 0xC0) == 0xC0) {
return i;
}
}
return 0;
}
// return output pcm size, <0 error
u32 AuCtx::AuDecode(u32 pcmAddr) {
if (!Memory::IsValidAddress(pcmAddr)){
ERROR_LOG(ME, "%s: output bufferAddress %08x is invalctx", __FUNCTION__, pcmAddr);
return -1;
}
auto outbuf = Memory::GetPointer(PCMBuf);
int outpcmbufsize = 0;
// Decode a single frame in sourcebuff and output into PCMBuf.
if (!sourcebuff.empty()) {
// FFmpeg doesn't seem to search for a sync for us, so let's do that.
int nextSync = (int)FindNextMp3Sync();
decoder->Decode(&sourcebuff[nextSync], (int)sourcebuff.size() - nextSync, outbuf, &outpcmbufsize);
if (outpcmbufsize == 0) {
// Nothing was output, hopefully we're at the end of the stream.
AuBufAvailable = 0;
sourcebuff.clear();
} else {
// Update our total decoded samples, but don't count stereo.
SumDecodedSamples += decoder->GetOutSamples() / 2;
// get consumed source length
int srcPos = decoder->GetSourcePos() + nextSync;
// remove the consumed source
if (srcPos > 0)
sourcebuff.erase(sourcebuff.begin(), sourcebuff.begin() + srcPos);
// reduce the available Aubuff size
// (the available buff size is now used to know if we can read again from file and how many to read)
AuBufAvailable -= srcPos;
}
}
bool end = readPos - AuBufAvailable >= (int64_t)endPos;
if (end && LoopNum != 0) {
// When looping, start the sum back off at zero and reset readPos to the start.
SumDecodedSamples = 0;
readPos = startPos;
if (LoopNum > 0)
LoopNum--;
}
if (outpcmbufsize == 0 && !end) {
outpcmbufsize = MaxOutputSample * 4;
memset(outbuf, 0, PCMBufSize);
} else if ((u32)outpcmbufsize < PCMBufSize) {
// TODO: We probably should use a rolling buffer instead.
memset(outbuf + outpcmbufsize, 0, PCMBufSize - outpcmbufsize);
}
Memory::Write_U32(PCMBuf, pcmAddr);
return outpcmbufsize;
}
u32 AuCtx::AuGetLoopNum()
{
return LoopNum;
}
u32 AuCtx::AuSetLoopNum(int loop)
{
LoopNum = loop;
return 0;
}
// return 1 to read more data stream, 0 don't read
int AuCtx::AuCheckStreamDataNeeded() {
// If we would ask for bytes, then some are needed.
if (AuStreamBytesNeeded() > 0) {
return 1;
}
return 0;
}
int AuCtx::AuStreamBytesNeeded() {
if (audioType == PSP_CODEC_MP3) {
// The endPos and readPos are not considered, except when you've read to the end.
if (readPos >= endPos)
return 0;
// Account for the workarea.
int offset = AuStreamWorkareaSize();
return (int)AuBufSize - AuBufAvailable - offset;
}
// TODO: Untested. Maybe similar to MP3.
return std::min((int)AuBufSize - AuBufAvailable, (int)endPos - readPos);
}
int AuCtx::AuStreamWorkareaSize() {
// Note that this is 31 bytes more than the max layer 3 frame size.
if (audioType == PSP_CODEC_MP3)
return 0x05c0;
return 0;
}
// check how many bytes we have read from source file
u32 AuCtx::AuNotifyAddStreamData(int size) {
int offset = AuStreamWorkareaSize();
if (askedReadSize != 0) {
// Old save state, numbers already adjusted.
int diffsize = size - askedReadSize;
// Notify the real read size
if (diffsize != 0) {
readPos += diffsize;
AuBufAvailable += diffsize;
}
askedReadSize = 0;
} else {
readPos += size;
AuBufAvailable += size;
}
if (Memory::IsValidRange(AuBuf, size)) {
sourcebuff.resize(sourcebuff.size() + size);
Memory::MemcpyUnchecked(&sourcebuff[sourcebuff.size() - size], AuBuf + offset, size);
}
return 0;
}
// read from stream position srcPos of size bytes into buff
// buff, size and srcPos are all pointers
u32 AuCtx::AuGetInfoToAddStreamData(u32 bufPtr, u32 sizePtr, u32 srcPosPtr) {
int readsize = AuStreamBytesNeeded();
int offset = AuStreamWorkareaSize();
// we can recharge AuBuf from its beginning
if (readsize != 0) {
if (Memory::IsValidAddress(bufPtr))
Memory::Write_U32(AuBuf + offset, bufPtr);
if (Memory::IsValidAddress(sizePtr))
Memory::Write_U32(readsize, sizePtr);
if (Memory::IsValidAddress(srcPosPtr))
Memory::Write_U32(readPos, srcPosPtr);
} else {
if (Memory::IsValidAddress(bufPtr))
Memory::Write_U32(0, bufPtr);
if (Memory::IsValidAddress(sizePtr))
Memory::Write_U32(0, sizePtr);
if (Memory::IsValidAddress(srcPosPtr))
Memory::Write_U32(0, srcPosPtr);
}
// Just for old save states.
askedReadSize = 0;
return 0;
}
u32 AuCtx::AuResetPlayPositionByFrame(int frame) {
// Note: this doesn't correctly handle padding or slot size, but the PSP doesn't either.
uint32_t bytesPerSecond = (MaxOutputSample / 8) * BitRate * 1000;
readPos = startPos + (frame * bytesPerSecond) / SamplingRate;
// Not sure why, but it seems to consistently seek 1 before, maybe in case it's off slightly.
if (frame != 0)
readPos -= 1;
SumDecodedSamples = frame * MaxOutputSample;
AuBufAvailable = 0;
sourcebuff.clear();
return 0;
}
u32 AuCtx::AuResetPlayPosition() {
readPos = startPos;
SumDecodedSamples = 0;
AuBufAvailable = 0;
sourcebuff.clear();
return 0;
}
void AuCtx::DoState(PointerWrap &p) {
auto s = p.Section("AuContext", 0, 1);
if (!s)
return;
Do(p, startPos);
Do(p, endPos);
Do(p, AuBuf);
Do(p, AuBufSize);
Do(p, PCMBuf);
Do(p, PCMBufSize);
Do(p, freq);
Do(p, SumDecodedSamples);
Do(p, LoopNum);
Do(p, Channels);
Do(p, MaxOutputSample);
Do(p, readPos);
Do(p, audioType);
Do(p, BitRate);
Do(p, SamplingRate);
Do(p, askedReadSize);
int dummy = 0;
Do(p, dummy);
Do(p, FrameNum);
if (p.mode == p.MODE_READ) {
decoder = new SimpleAudio(audioType);
AuBufAvailable = 0; // reset to read from file at position readPos
}
}