.. |
DepalettizeShaderGLES.cpp
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
|
|
|
DrawEngineGLES.cpp
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
DrawEngineGLES.h
|
Fix typo with isAllowTexture2D for hardware tesselation
|
2017-03-03 12:32:01 +01:00 |
FragmentShaderGeneratorGLES.cpp
|
GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
|
2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
|
|
|
FragmentTestCacheGLES.cpp
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
|
Add new log category FRAMEBUF
|
2017-03-13 13:55:29 +01:00 |
FramebufferManagerGLES.h
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
GPU_GLES.cpp
|
Unify the light parameter table entries
|
2017-03-14 13:26:53 +01:00 |
GPU_GLES.h
|
D3D11: Add enough debug readback support to support savestate thumbnails
|
2017-02-18 00:27:32 +01:00 |
ShaderManagerGLES.cpp
|
Add an ini setting to hide performance warnings.
|
2017-03-11 19:31:00 -08:00 |
ShaderManagerGLES.h
|
Unify "DrawPixels"
|
2017-02-15 23:06:22 +01:00 |
StateMappingGLES.cpp
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
StateMappingGLES.h
|
|
|
StencilBufferGLES.cpp
|
Unify "DrawPixels"
|
2017-02-15 23:06:22 +01:00 |
TextureCacheGLES.cpp
|
Minor changes for compatibility with VS2017
|
2017-03-12 17:33:00 +01:00 |
TextureCacheGLES.h
|
Buildfix, warning fix
|
2017-02-27 23:09:12 +01:00 |
TextureScalerGLES.cpp
|
|
|
TextureScalerGLES.h
|
|
|
VertexShaderGeneratorGLES.cpp
|
[spline/bezier]Minor fixes for HW tess GLES.
|
2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
|
|
|