ppsspp/GPU/GLES
2017-03-14 13:26:53 +01:00
..
DepalettizeShaderGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderGLES.h
DrawEngineGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
DrawEngineGLES.h Fix typo with isAllowTexture2D for hardware tesselation 2017-03-03 12:32:01 +01:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Add new log category FRAMEBUF 2017-03-13 13:55:29 +01:00
FramebufferManagerGLES.h Additional UWP preparations 2017-02-25 09:57:14 +01:00
GPU_GLES.cpp Unify the light parameter table entries 2017-03-14 13:26:53 +01:00
GPU_GLES.h D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
ShaderManagerGLES.cpp Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00
ShaderManagerGLES.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
StateMappingGLES.h
StencilBufferGLES.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheGLES.cpp Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
TextureCacheGLES.h Buildfix, warning fix 2017-02-27 23:09:12 +01:00
TextureScalerGLES.cpp
TextureScalerGLES.h
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h