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Android.mk
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Build system updates
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2018-12-19 14:01:19 +01:00 |
AndroidEGLContext.cpp
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
AndroidEGLContext.h
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
AndroidGraphicsContext.h
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Avoid calling any GL calls during shutdown on Android. Should help #11063
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2018-10-06 21:31:52 +02:00 |
AndroidJavaGLContext.cpp
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
AndroidJavaGLContext.h
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
AndroidVulkanContext.cpp
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Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
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2019-02-05 21:31:38 +01:00 |
AndroidVulkanContext.h
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Fixes to vulkan restart logic on Android. Should help #10696
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2018-03-11 17:14:11 +01:00 |
app-android.cpp
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Android: Add some logging
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2019-02-10 20:13:13 +01:00 |
app-android.h
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Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
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2018-01-28 17:30:33 +01:00 |
Application.mk
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Also update Application.mk for the old build system.
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2017-12-07 23:47:54 +01:00 |
Arm64EmitterTest.cpp
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Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 14:19:03 +01:00 |
Arm64EmitterTest.h
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
ArmEmitterTest.cpp
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Some casting cleanup, misc
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2015-04-06 18:13:06 +02:00 |
ArmEmitterTest.h
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Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest().
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2012-12-13 11:41:30 +10:00 |
Locals.mk
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Try to fix build with the old Android build system too...
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2017-12-08 10:25:42 +01:00 |
native_audio.cpp
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
native_audio.h
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Make a state object for the Android audio wrapper
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2017-08-01 15:28:45 +02:00 |
native-audio-so.cpp
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
native-audio-so.h
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
TestRunner.cpp
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Windows: Separate Pause and Break actions.
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2018-06-23 10:14:36 -07:00 |
TestRunner.h
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Fix running the CPU test from the UI.
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2018-01-04 18:10:41 +01:00 |