ppsspp/Qt/QtMain.cpp

541 lines
14 KiB
C++

/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Qt 4.7+ / 5.0+ implementation of the framework.
// Currently supports: Android, Linux, Windows, Mac OSX
#include <QApplication>
#include <QUrl>
#include <QDir>
#include <QDesktopWidget>
#include <QDesktopServices>
#include <QLocale>
#include <QThread>
#include "ext/glslang/glslang/Public/ShaderLang.h"
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
#include <QStandardPaths>
#ifdef QT_HAS_SYSTEMINFO
#include <QScreenSaver>
#endif
#endif
#ifdef SDL
#include "SDL/SDLJoystick.h"
#include "SDL_audio.h"
#endif
#include "QtMain.h"
#include "gfx_es2/gpu_features.h"
#include "math/math_util.h"
#include "thread/threadutil.h"
#include <string.h>
MainUI *emugl = NULL;
#ifdef SDL
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
NativeMix((short *)stream, len / 4);
}
#endif
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
#if defined(__ANDROID__)
return "Qt:Android";
#elif defined(Q_OS_LINUX)
return "Qt:Linux";
#elif defined(_WIN32)
return "Qt:Windows";
#elif defined(Q_OS_MAC)
return "Qt:Mac";
#else
return "Qt";
#endif
case SYSPROP_LANGREGION:
return QLocale::system().name().toStdString();
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return 44100;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
case SYSPROP_DEVICE_TYPE:
#if defined(__ANDROID__)
return DEVICE_TYPE_MOBILE;
#elif defined(Q_OS_LINUX)
return DEVICE_TYPE_DESKTOP;
#elif defined(_WIN32)
return DEVICE_TYPE_DESKTOP;
#elif defined(Q_OS_MAC)
return DEVICE_TYPE_DESKTOP;
#else
return DEVICE_TYPE_DESKTOP;
#endif
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
default:
return false;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
qApp->exit(0);
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength)
{
QString text = emugl->InputBoxGetQString(QString(title), QString(defaultValue));
if (text.isEmpty())
return false;
strcpy(outValue, text.toStdString().c_str());
return true;
}
void Vibrate(int length_ms) {
if (length_ms == -1 || length_ms == -3)
length_ms = 50;
else if (length_ms == -2)
length_ms = 25;
}
void LaunchBrowser(const char *url)
{
QDesktopServices::openUrl(QUrl(url));
}
float CalculateDPIScale()
{
// Sane default rather than check DPI
#if defined(USING_GLES2)
return 1.2f;
#else
return 1.0f;
#endif
}
static int mainInternal(QApplication &a) {
#ifdef MOBILE_DEVICE
emugl = new MainUI();
emugl->resize(pixel_xres, pixel_yres);
emugl->showFullScreen();
#endif
EnableFZ();
// Disable screensaver
#if defined(QT_HAS_SYSTEMINFO)
QScreenSaver ssObject(emugl);
ssObject.setScreenSaverEnabled(false);
#endif
#ifdef SDL
SDLJoystick joy(true);
joy.registerEventHandler();
SDL_Init(SDL_INIT_AUDIO);
SDL_AudioSpec fmt, ret_fmt;
memset(&fmt, 0, sizeof(fmt));
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 2048;
fmt.callback = &mixaudio;
fmt.userdata = (void *)0;
if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) {
ELOG("Failed to open audio: %s", SDL_GetError());
} else {
if (ret_fmt.samples != fmt.samples) // Notify, but still use it
ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples);
if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) {
ELOG("Sound buffer format does not match requested format.");
ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq);
ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format);
ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels);
ELOG("Provided output format does not match requirement, turning audio off");
SDL_CloseAudio();
}
}
SDL_PauseAudio(0);
#else
QScopedPointer<MainAudio> audio(new MainAudio());
audio->run();
#endif
int retval = a.exec();
delete emugl;
return retval;
}
void MainUI::EmuThreadFunc() {
setCurrentThreadName("Emu");
// There's no real requirement that NativeInit happen on this thread, though it can't hurt...
// We just call the update/render loop here. NativeInitGraphics should be here though.
NativeInitGraphics(graphicsContext);
emuThreadState = (int)EmuThreadState::RUNNING;
while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
updateAccelerometer();
UpdateRunLoop();
}
emuThreadState = (int)EmuThreadState::STOPPED;
NativeShutdownGraphics();
graphicsContext->StopThread();
}
void MainUI::EmuThreadStart() {
emuThreadState = (int)EmuThreadState::START_REQUESTED;
emuThread = std::thread([&]() { this->EmuThreadFunc(); } );
}
void MainUI::EmuThreadStop() {
emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
}
void MainUI::EmuThreadJoin() {
emuThread.join();
emuThread = std::thread();
}
MainUI::MainUI(QWidget *parent):
QGLWidget(parent)
{
emuThreadState = (int)EmuThreadState::DISABLED;
setAttribute(Qt::WA_AcceptTouchEvents);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
setAttribute(Qt::WA_LockLandscapeOrientation);
#endif
#if defined(MOBILE_DEVICE)
acc = new QAccelerometer(this);
acc->start();
#endif
setFocus();
setFocusPolicy(Qt::StrongFocus);
startTimer(16);
}
MainUI::~MainUI()
{
ILOG("MainUI::Destructor");
if (emuThreadState != (int)EmuThreadState::DISABLED) {
ILOG("EmuThreadStop");
EmuThreadStop();
while (graphicsContext->ThreadFrame()) {
// Need to keep eating frames to allow the EmuThread to exit correctly.
continue;
}
EmuThreadJoin();
}
#if defined(MOBILE_DEVICE)
delete acc;
#endif
graphicsContext->Shutdown();
delete graphicsContext;
graphicsContext = nullptr;
}
QString MainUI::InputBoxGetQString(QString title, QString defaultValue)
{
bool ok;
QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok);
if (!ok)
text = QString();
return text;
}
void MainUI::resizeGL(int w, int h)
{
if (UpdateScreenScale(w, h)) {
NativeMessageReceived("gpu_resized", "");
}
xscale = w / this->width();
yscale = h / this->height();
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
}
void MainUI::timerEvent(QTimerEvent *)
{
updateGL();
emit newFrame();
}
void MainUI::changeEvent(QEvent *e)
{
QGLWidget::changeEvent(e);
if(e->type() == QEvent::WindowStateChange)
Core_NotifyWindowHidden(isMinimized());
}
bool MainUI::event(QEvent *e)
{
TouchInput input;
QList<QTouchEvent::TouchPoint> touchPoints;
switch(e->type())
{
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
switch (touchPoint.state()) {
case Qt::TouchPointStationary:
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
break;
default:
break;
}
}
break;
case QEvent::MouseButtonDblClick:
if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME)
emit doubleClick();
break;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
break;
case QEvent::Wheel:
NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN));
break;
case QEvent::KeyPress:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_DOWN));
break;
case QEvent::KeyRelease:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP));
break;
default:
return QWidget::event(e);
}
e->accept();
return true;
}
void MainUI::initializeGL() {
if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL) {
ILOG("Only GL supported under Qt - switching.");
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
}
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (gl_extensions.IsCoreContext) {
glewExperimental = true;
}
glewInit();
// Unfortunately, glew will generate an invalid enum error, ignore.
if (gl_extensions.IsCoreContext) {
glGetError();
}
#endif
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
// OpenGL uses a background thread to do the main processing and only renders on the gl thread.
ILOG("Initializing GL graphics context");
graphicsContext = new QtGLGraphicsContext();
ILOG("Using thread, starting emu thread");
EmuThreadStart();
} else {
ILOG("Not using thread, backend=%d", (int)g_Config.iGPUBackend);
}
graphicsContext->ThreadStart();
}
void MainUI::paintGL() {
#ifdef SDL
SDL_PumpEvents();
#endif
updateAccelerometer();
if (emuThreadState == (int)EmuThreadState::DISABLED) {
UpdateRunLoop();
} else {
graphicsContext->ThreadFrame();
// Do the rest in EmuThreadFunc
}
}
void MainUI::updateAccelerometer()
{
#if defined(MOBILE_DEVICE)
// TODO: Toggle it depending on whether it is enabled
QAccelerometerReading *reading = acc->reading();
if (reading) {
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = reading->x();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = reading->y();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = reading->z();
NativeAxis(axis);
}
#endif
}
#ifndef SDL
// Audio
#define AUDIO_FREQ 44100
#define AUDIO_CHANNELS 2
#define AUDIO_SAMPLES 2048
#define AUDIO_SAMPLESIZE 16
#define AUDIO_BUFFERS 5
MainAudio::~MainAudio()
{
if (feed != NULL) {
killTimer(timer);
feed->close();
}
if (output) {
output->stop();
delete output;
}
if (mixbuf)
free(mixbuf);
}
void MainAudio::run()
{
QAudioFormat fmt;
fmt.setSampleRate(AUDIO_FREQ);
fmt.setCodec("audio/pcm");
fmt.setChannelCount(AUDIO_CHANNELS);
fmt.setSampleSize(AUDIO_SAMPLESIZE);
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::SignedInt);
mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES;
mixbuf = (char*)malloc(mixlen);
output = new QAudioOutput(fmt);
output->setBufferSize(mixlen);
feed = output->start();
if (feed != NULL) {
// buffering has already done in the internal mixed buffer
// use a small interval to copy mixed audio stream from
// internal buffer to audio output buffer as soon as possible
// use 1 instead of 0 to prevent CPU exhausting
timer = startTimer(1);
}
}
void MainAudio::timerEvent(QTimerEvent *)
{
memset(mixbuf, 0, mixlen);
size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES);
if (frames > 0)
feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames);
}
#endif
#ifndef SDL
Q_DECL_EXPORT
#endif
int main(int argc, char *argv[])
{
glslang::InitializeProcess();
#if defined(Q_OS_LINUX)
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
#endif
QApplication a(argc, argv);
QSize res = QApplication::desktop()->screenGeometry().size();
if (res.width() < res.height())
res.transpose();
pixel_xres = res.width();
pixel_yres = res.height();
g_dpi_scale_x = CalculateDPIScale();
g_dpi_scale_y = CalculateDPIScale();
g_dpi_scale_real_x = g_dpi_scale_x;
g_dpi_scale_real_y = g_dpi_scale_y;
dp_xres = (int)(pixel_xres * g_dpi_scale_x);
dp_yres = (int)(pixel_yres * g_dpi_scale_y);
std::string savegame_dir = ".";
std::string external_dir = ".";
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
savegame_dir = QStandardPaths::writableLocation(QStandardPaths::HomeLocation).toStdString();
external_dir = QStandardPaths::writableLocation(QStandardPaths::DataLocation).toStdString();
#endif
savegame_dir += "/";
external_dir += "/";
bool fullscreenCLI=false;
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i],"--fullscreen"))
fullscreenCLI=true;
}
NativeInit(argc, (const char **)argv, savegame_dir.c_str(), external_dir.c_str(), nullptr, fullscreenCLI);
// TODO: Support other backends than GL, like Vulkan, in the Qt backend.
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
int ret = mainInternal(a);
ILOG("Left mainInternal here.");
#ifdef SDL
SDL_PauseAudio(1);
SDL_CloseAudio();
#endif
NativeShutdown();
glslang::FinalizeProcess();
return ret;
}