ppsspp/ext/native/thin3d
2020-09-29 15:51:51 +02:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Fix d3d11_loader on x86 2019-05-12 11:17:54 +08:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Remove base/logging from a lot more files in native 2020-08-15 19:09:00 +02:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
DataFormatGL.cpp Remove base/logging from a lot more files in native 2020-08-15 19:09:00 +02:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
GLQueueRunner.h More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
GLRenderManager.cpp Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
GLRenderManager.h Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp Make the implementations of CopyFramebufferDepth more similar. 2020-09-17 20:52:45 +02:00
thin3d_d3d11.cpp More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
thin3d_gl.cpp More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
thin3d_vulkan.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
thin3d.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
thin3d.h More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
vulkan_utils.cpp Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
VulkanQueueRunner.cpp Don't cache time in a variable. 2020-09-24 23:52:43 +02:00
VulkanQueueRunner.h Correctly update image layout to the final one after a render pass. 2020-08-27 22:59:18 +02:00
VulkanRenderManager.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
VulkanRenderManager.h Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00