ppsspp/Common/GPU
2023-08-30 10:47:20 +02:00
..
D3D9 Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
D3D11 Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
OpenGL Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
Vulkan Don't use the present time extensions (but keep the code around for future experiments) 2023-08-30 10:47:20 +02:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Very minor cleanup 2023-08-24 15:25:20 +04:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h Global: Cleanup some minor includes and typos. 2022-12-27 08:33:07 -08:00
thin3d_create.h Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
thin3d.cpp Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
thin3d.h Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00