ppsspp/GPU/Common
Henrik Rydgård 41c812651d
Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
..
DepalettizeShaderCommon.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Draw2D.h CLUTs can be loaded from small rectangular textures. Need to linearize. 2022-09-21 18:33:15 +02:00
DrawEngineCommon.cpp GPU: Correct softgpu curve issue. 2022-11-06 09:06:07 -08:00
DrawEngineCommon.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
FragmentShaderGenerator.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
FragmentShaderGenerator.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FramebufferManagerCommon.cpp Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
FramebufferManagerCommon.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
GeometryShaderGenerator.cpp Vulkan: Fix descriptor set binding in geometry shader generator. Should fix #16315 2022-11-01 13:43:48 +01:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Allow currently-invalid memory reference. 2022-10-29 17:43:35 -07:00
GPUDebugInterface.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUStateUtils.cpp Android fix 2022-11-06 20:01:22 +01:00
GPUStateUtils.h GPU: Fix simulating logicop with blend and shader. 2022-09-13 19:07:25 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Format string fix 2022-10-27 11:06:00 +02:00
PostShader.h Start stereo postshader work 2022-10-27 11:05:58 +02:00
PresentationCommon.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
PresentationCommon.h More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
ReinterpretFramebuffer.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h GPU: Add dirtying for geo shader state. 2022-10-02 07:42:16 -07:00
ShaderId.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
ShaderId.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
ShaderUniforms.cpp VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer. 2022-11-05 22:14:05 +01:00
ShaderUniforms.h VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer. 2022-11-05 22:14:05 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Change the "Retain changed textures" option into a compat.ini option. 2022-11-06 17:28:50 +01:00
TextureCacheCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Some more codestyle cleanup 2022-10-20 06:59:35 -04:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderArm.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
VertexDecoderCommon.h softgpu: Always use software skinning. 2022-11-06 08:44:22 -08:00
VertexDecoderX86.cpp Vertex decoder: Add fallback for non-SSE4.1 2022-10-03 19:06:17 +02:00
VertexShaderGenerator.cpp Drop some D3D11 screen rotation support (was only used on Windows Phone) 2022-11-05 22:17:06 +01:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00