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DepalettizeShaderDX9.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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GPU: Switch vertex/lookup hashes to XXH3.
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2020-08-27 20:37:49 -07:00 |
DrawEngineDX9.h
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GPU: Switch vertex/lookup hashes to XXH3.
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2020-08-27 20:37:49 -07:00 |
FramebufferManagerDX9.cpp
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Optimize value conversion in (unused) depth readback.
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2020-08-09 10:47:01 +02:00 |
FramebufferManagerDX9.h
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Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
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2020-08-03 23:24:50 +02:00 |
GPU_DX9.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
GPU_DX9.h
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Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
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2020-08-03 23:24:50 +02:00 |
PixelShaderGeneratorDX9.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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Even more base/logging.h removal and fixes
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2020-08-15 19:09:01 +02:00 |
ShaderManagerDX9.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
StateMappingDX9.cpp
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GPU: Allow culling in through mode.
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2020-09-08 15:52:01 -07:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Even more base/logging.h removal and fixes
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2020-08-15 19:09:01 +02:00 |
TextureCacheDX9.cpp
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
TextureCacheDX9.h
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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GPU: Treat negative light exp same as 0.
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2020-03-22 22:28:05 -07:00 |
VertexShaderGeneratorDX9.h
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D3D9: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |