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DisplayListInterpreter.cpp
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Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them).
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2013-06-05 23:03:42 +02:00 |
DisplayListInterpreter.h
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Remove DrawWireframe option to save space in dialog, it doesn't really work right anyway
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2013-05-16 17:18:53 +02:00 |
FragmentShaderGenerator.cpp
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Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
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2013-05-26 14:03:02 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Only create backing texture for DrawPixels when needed.
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2013-06-05 23:03:23 +02:00 |
Framebuffer.h
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Only create backing texture for DrawPixels when needed.
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2013-06-05 23:03:23 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Fix incorrect texture in Dragon Ball Z Shin Budokai 2
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2013-05-31 23:00:35 +08:00 |
ShaderManager.h
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Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
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2013-05-26 14:03:02 +02:00 |
StateMapping.cpp
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Fix objects showing through road in Ridge Racer. Clears can set whether
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2013-05-08 11:29:24 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Missing semi-colon
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2013-05-30 18:33:11 +09:00 |
TextureCache.h
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Don't bypass the secondary cache on minihash fail.
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2013-05-26 13:44:47 -07:00 |
TextureScaler.cpp
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Move C++11 functions to std namespace.
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2013-06-02 22:27:37 +10:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Only create backing texture for DrawPixels when needed.
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2013-06-05 23:03:23 +02:00 |
TransformPipeline.h
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
VertexDecoder.cpp
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Small optimization to morph vertex step funcs.
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2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Multiply by the base color in ambient lighting.
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2013-06-04 22:54:19 -07:00 |
VertexShaderGenerator.h
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Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
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2013-05-26 14:03:02 +02:00 |