ppsspp/GPU/GLES
2013-06-05 23:03:42 +02:00
..
DisplayListInterpreter.cpp Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them). 2013-06-05 23:03:42 +02:00
DisplayListInterpreter.h Remove DrawWireframe option to save space in dialog, it doesn't really work right anyway 2013-05-16 17:18:53 +02:00
FragmentShaderGenerator.cpp Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Only create backing texture for DrawPixels when needed. 2013-06-05 23:03:23 +02:00
Framebuffer.h Only create backing texture for DrawPixels when needed. 2013-06-05 23:03:23 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Fix incorrect texture in Dragon Ball Z Shin Budokai 2 2013-05-31 23:00:35 +08:00
ShaderManager.h Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00
StateMapping.cpp Fix objects showing through road in Ridge Racer. Clears can set whether 2013-05-08 11:29:24 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Missing semi-colon 2013-05-30 18:33:11 +09:00
TextureCache.h Don't bypass the secondary cache on minihash fail. 2013-05-26 13:44:47 -07:00
TextureScaler.cpp Move C++11 functions to std namespace. 2013-06-02 22:27:37 +10:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Only create backing texture for DrawPixels when needed. 2013-06-05 23:03:23 +02:00
TransformPipeline.h Detect clears, replace with glClear(). Needs more testing, disabled for now. 2013-05-09 09:47:39 +02:00
VertexDecoder.cpp Small optimization to morph vertex step funcs. 2013-04-24 08:19:42 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Multiply by the base color in ambient lighting. 2013-06-04 22:54:19 -07:00
VertexShaderGenerator.h Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00