ppsspp/android
2024-05-24 11:48:44 +02:00
..
gold/res Do the same for the gold icons 2023-05-17 18:08:18 +02:00
jni More app lifecycle work. Switching between Vulkan and OpenGL now works. 2024-05-24 11:48:44 +02:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Replace the "pre-composed" icons for older devices with the originals. 2023-05-17 18:04:25 +02:00
src Make a dedicated system request KEEP_SCREEN_BRIGHT, unify behavior between Windows and Android more 2024-05-20 14:03:54 +02:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Customize the cmake build. Android now builds that way too. Fixes. 2023-09-29 10:16:47 +02:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh
AndroidManifest.xml Revert "OpenXR - One APK for Android and standalone VR" 2024-04-03 10:57:02 +02:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.gradle Android: Compile using the newest SDK, update targetVersion to 34 2024-05-13 14:59:13 +02:00
build.sh
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
debug.keystore gradle: Add a new build config with debug signing but release optimization. 2017-03-16 13:14:24 +01:00
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
README.TXT Invert dependency to avoid compile issues 2023-01-05 08:38:53 +01:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
VRManifest.xml Revert "OpenXR - One APK for Android and standalone VR" 2024-04-03 10:57:02 +02:00

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.