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15de6e6b98
Needed to prevent clutter all over the codebase. Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
11 lines
235 B
C++
11 lines
235 B
C++
#pragma once
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#include "Common/GraphicsContext.h"
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#include "Common/CommonWindows.h"
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class WindowsGraphicsContext : public GraphicsContext {
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public:
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virtual bool Init(HINSTANCE hInst, HWND window, std::string *error_message) = 0;
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};
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