ppsspp/Core/HLE
2014-06-24 00:45:38 -07:00
..
__sceAudio.cpp Wake good pri threads immediately from audio. 2014-06-24 00:44:35 -07:00
__sceAudio.h Revert "Merge pull request #4021 from bollu/master" 2013-10-07 20:26:10 +02:00
FunctionWrappers.h sysclib_memset change to WrapU_UII 2014-05-18 04:20:48 +08:00
HLE.cpp Wake good pri threads immediately from HLE delays. 2014-06-24 00:44:02 -07:00
HLE.h Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
HLEHelperThread.cpp Fix typo (warning.) 2014-05-23 08:47:12 -07:00
HLEHelperThread.h Add a class to create helper threads from HLE. 2014-05-22 23:38:21 -07:00
HLETables.cpp Add scempegbase stuff 2014-03-27 00:51:07 +08:00
HLETables.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
KernelWaitHelpers.h Improve sceKernelDelayThread() timing. 2014-06-22 19:47:54 -07:00
proAdhoc.cpp Linux buildfix. 2014-03-15 11:56:52 -07:00
proAdhoc.h Fix nonblocking ptpConnect on Windows 2014-05-18 06:41:02 -07:00
ReplaceTables.cpp Adjust strlen() cycle approximation. 2014-06-22 23:18:06 -07:00
ReplaceTables.h Add a hook for Hexyz Force's "monoclome" thread. 2014-05-31 10:03:02 -07:00
sceAtrac.cpp sceAtrac3 minor cleanup: Get rid of mutable globals, add another sanity check with reporting 2014-06-22 10:42:27 +02:00
sceAtrac.h [core] some endian fix try 2014-01-26 14:25:54 -08:00
sceAudio.cpp Fix a typo 2014-04-22 14:31:34 +08:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceCcc.cpp Respect dstSize and truncate in ccc string conv. 2014-05-03 13:22:45 -07:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
sceCtrl.h Add sceCtrl_driver and sceDisplay_driver 2014-02-17 20:46:57 +08:00
sceDeflt.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Wake good pri threads immediately from vblank wait. 2014-06-24 00:45:08 -07:00
sceDisplay.h Correct timing on resume, avoids small speed burst when resuming gameplay from pause 2014-06-14 23:56:16 +02:00
sceDmac.cpp Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp Reduce some excessive logging 2014-06-09 19:40:05 +02:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Don't wake a killed list in ge callback end. 2014-06-22 23:21:10 -07:00
sceGe.h In case interrupts are delayed, read cmd early. 2014-04-17 22:33:13 -07:00
sceHeap.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Wake good pri threads immediately from io waits. 2014-06-24 00:45:26 -07:00
sceIo.h Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sceJpeg.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
sceKernel.h Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
sceKernelAlarm.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Allow sub interrupts to be enabled before register. 2014-06-21 21:43:44 -07:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Fix space issues 2014-04-28 15:30:32 +08:00
sceKernelMemory.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelModule.cpp When scanning or relocating, check replacements. 2014-06-23 08:18:56 -07:00
sceKernelModule.h Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
sceKernelMsgPipe.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Wake good pri threads immediately from delays. 2014-06-24 00:45:38 -07:00
sceKernelThread.h Remove savedIdRegister/MIPS_CALL_ID. 2014-06-22 11:29:47 -07:00
sceKernelTime.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceMpeg.h Do State PMP media, and some other updates to PMP media. 2014-04-04 23:01:25 +02:00
sceMt19937.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceNet.h Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
sceNetAdhoc.cpp Add some constant 2014-05-25 10:51:00 +08:00
sceNetAdhoc.h Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
sceNp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp Workaround scePauth_F7AA47F6() 2014-04-27 17:26:40 +08:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Don't skip the first psmf frame when syncing audio. 2014-06-20 09:07:18 -07:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceRtc.h Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sceSas.cpp Logging reductions 2014-06-23 20:05:12 +02:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Remove sceUtilityLoadAvModule report 2014-05-29 23:36:36 +08:00
sceUtility.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceVaudio.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00