.. |
DepalettizeShaderCommon.cpp
|
Comments and fixes
|
2022-08-27 23:37:02 +02:00 |
DepalettizeShaderCommon.h
|
wip
|
2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
|
OpenGL graphics fixes
|
2022-08-27 19:37:28 +02:00 |
Draw2D.h
|
Initial implementation of 32/16-bit color reinterpret blits.
|
2022-08-26 15:51:25 +02:00 |
DrawEngineCommon.cpp
|
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
|
2022-09-01 11:59:33 +02:00 |
DrawEngineCommon.h
|
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
|
2022-09-01 11:59:33 +02:00 |
FragmentShaderGenerator.cpp
|
Implement shader blending for D3D9
|
2022-08-30 12:19:56 +02:00 |
FragmentShaderGenerator.h
|
Implement 3D textures for D3D9 as well
|
2022-07-31 10:43:48 +02:00 |
FramebufferManagerCommon.cpp
|
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
|
2022-09-01 10:24:52 +02:00 |
FramebufferManagerCommon.h
|
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
|
2022-08-31 14:23:56 +02:00 |
GPUDebugInterface.cpp
|
GPU: Rotate screenshot framebuffer per display.
|
2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
|
GE Debugger: Add option to auto flush.
|
2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
|
Quicker way to update the through projection matrix with the split framebuffer offset
|
2022-08-31 08:44:15 +02:00 |
GPUStateUtils.h
|
GPU: Make Spongebob hack checks more readable.
|
2022-08-28 08:50:16 -07:00 |
IndexGenerator.cpp
|
More cleanup
|
2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
|
Also optimize IndexGenerator::AddStrip for ARM NEON.
|
2020-09-24 09:24:03 +02:00 |
PostShader.cpp
|
Postshader: Avoid treating directories as files.
|
2022-05-25 20:04:47 -07:00 |
PostShader.h
|
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
|
2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
|
Merge pull request #15768 from lvonasek/feature_openxr_6dof
|
2022-08-24 18:49:41 +02:00 |
PresentationCommon.h
|
Display: Move core counters/stats to HW file.
|
2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
|
Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right.
|
2022-08-27 16:32:07 +02:00 |
ReinterpretFramebuffer.h
|
Switch reinterpret shaders over to the Draw2D framework.
|
2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
More renaming. Fix shader view for Vulkan
|
2022-08-22 12:30:51 +02:00 |
ShaderId.cpp
|
Fix smoothed depal on GLES. Don't enable filtering if not using.
|
2022-08-24 13:43:41 +02:00 |
ShaderId.h
|
Remove SmoothedDepal compat setting, instead detect the ramp directly.
|
2022-08-22 15:24:41 +02:00 |
ShaderUniforms.cpp
|
Quicker way to update the through projection matrix with the split framebuffer offset
|
2022-08-31 08:44:15 +02:00 |
ShaderUniforms.h
|
Initial implementation of 3D texturing through equal-size mips (see #6357)
|
2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
|
2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
|
GPU: Expand lines to triangles.
|
2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
SplineCommon.h
|
GPU: Avoid spline crashes on bad data.
|
2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
|
Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
|
2022-08-23 08:37:44 +02:00 |
StencilCommon.h
|
Switch to ShaderWriter. Works in OpenGL
|
2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
|
Fix image format when dumping textures.
|
2022-09-01 15:04:59 +02:00 |
TextureCacheCommon.h
|
Fix image format when dumping textures.
|
2022-09-01 15:04:59 +02:00 |
TextureDecoder.cpp
|
Global: Cleanup some unreferenced warnings.
|
2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
|
Fix regression with CLUT16 textures. See #12188
|
2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
|
Global: Cleanup some unreferenced warnings.
|
2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
|
GPU: Small scaling variable cleanup.
|
2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
|
GPU: Fix possible shift truncation.
|
2022-08-28 08:32:00 -07:00 |
TextureShaderCommon.h
|
Fix Katamari
|
2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
TransformCommon.h
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
|
vertexjit: Clamp through float pos during decode.
|
2022-09-01 23:33:52 -07:00 |
VertexDecoderArm.cpp
|
vertexjit: Clamp through float pos during decode.
|
2022-09-01 23:33:52 -07:00 |
VertexDecoderCommon.cpp
|
vertexjit: Remove unused ReadUV() cases.
|
2022-09-01 23:33:52 -07:00 |
VertexDecoderCommon.h
|
vertexjit: Remove unused ReadUV() cases.
|
2022-09-01 23:33:52 -07:00 |
VertexDecoderX86.cpp
|
vertexjit: Clamp through float pos during decode.
|
2022-09-01 23:33:52 -07:00 |
VertexShaderGenerator.cpp
|
OpenXR - HUD support added
|
2022-08-02 20:58:16 +02:00 |
VertexShaderGenerator.h
|
GPU: Restore rotation handling in sw transform.
|
2021-10-30 18:22:53 -07:00 |