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Common
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Merge pull request #11172 from weihuoya/cullface
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2018-11-23 09:56:17 +01:00 |
D3D11
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
Debugger
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GE Debugger: Support record for more render types.
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2018-11-17 22:12:45 -08:00 |
Directx9
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Merge pull request #11575 from unknownbrackets/texture-self
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2018-11-22 20:05:16 +01:00 |
GLES
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Merge pull request #11575 from unknownbrackets/texture-self
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2018-11-22 20:05:16 +01:00 |
Null
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
Software
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GE Debugger: Fix display of raw normals.
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2018-11-22 17:53:36 -08:00 |
Vulkan
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GPU: Correct specular exponent zero.
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2018-11-22 08:53:25 -08:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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GPU.cpp
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Attempt to fix the last very common issue of #11493 by being paranoid
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2018-11-21 22:40:54 +01:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPUCommon.cpp
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Merge pull request #11172 from weihuoya/cullface
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2018-11-23 09:56:17 +01:00 |
GPUCommon.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUInterface.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
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2018-10-07 23:54:17 +09:00 |