mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 02:48:28 +00:00
126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "ext/native/thin3d/thin3d.h"
|
|
// Keeps track of allocated FBOs.
|
|
// Also provides facilities for drawing and later converting raw
|
|
// pixel data.
|
|
|
|
#include "Core/Config.h"
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/Common/FramebufferCommon.h"
|
|
#include "thin3d/GLRenderManager.h"
|
|
|
|
struct GLSLProgram;
|
|
class TextureCacheGLES;
|
|
class DrawEngineGLES;
|
|
class ShaderManagerGLES;
|
|
|
|
class FramebufferManagerGLES : public FramebufferManagerCommon {
|
|
public:
|
|
FramebufferManagerGLES(Draw::DrawContext *draw, GLRenderManager *render);
|
|
~FramebufferManagerGLES();
|
|
|
|
void SetTextureCache(TextureCacheGLES *tc);
|
|
void SetShaderManager(ShaderManagerGLES *sm);
|
|
void SetDrawEngine(DrawEngineGLES *td);
|
|
|
|
// x,y,w,h are relative to destW, destH which fill out the target completely.
|
|
void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags) override;
|
|
|
|
void DestroyAllFBOs();
|
|
|
|
virtual void Init() override;
|
|
void EndFrame();
|
|
void Resized() override;
|
|
void DeviceLost();
|
|
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
|
|
|
|
void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst) override;
|
|
|
|
// For use when texturing from a framebuffer. May create a duplicate if target.
|
|
void BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
|
|
|
|
bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override;
|
|
|
|
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
|
|
|
|
void DeviceRestore(Draw::DrawContext *draw);
|
|
|
|
protected:
|
|
void SetViewport2D(int x, int y, int w, int h) override;
|
|
|
|
// Used by ReadFramebufferToMemory and later framebuffer block copies
|
|
void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
|
|
|
|
bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
|
void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
|
|
|
private:
|
|
void CreateDeviceObjects();
|
|
void DestroyDeviceObjects();
|
|
|
|
void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) override;
|
|
void Bind2DShader() override;
|
|
void BindPostShader(const PostShaderUniforms &uniforms) override;
|
|
void ShowPostShaderError(const std::string &errorMessage);
|
|
void CompileDraw2DProgram();
|
|
void CompilePostShader();
|
|
|
|
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
|
|
|
|
GLRenderManager *render_;
|
|
|
|
// Used by DrawPixels
|
|
GLRTexture *drawPixelsTex_ = nullptr;
|
|
GEBufferFormat drawPixelsTexFormat_ = GE_FORMAT_INVALID;
|
|
int drawPixelsTexW_ = 0;
|
|
int drawPixelsTexH_ = 0;
|
|
|
|
u8 *convBuf_ = nullptr;
|
|
u32 convBufSize_ = 0;
|
|
GLRProgram *draw2dprogram_ = nullptr;
|
|
GLRProgram *postShaderProgram_ = nullptr;
|
|
std::vector<GLRShader *> postShaderModules_;
|
|
|
|
GLRProgram *stencilUploadProgram_ = nullptr;
|
|
int u_stencilUploadTex = -1;
|
|
int u_stencilValue = -1;
|
|
int u_postShaderTex = -1;
|
|
|
|
// Cached uniform locs
|
|
int u_draw2d_tex = -1;
|
|
|
|
int plainColorLoc_ = -1;
|
|
int videoLoc_ = -1;
|
|
int timeLoc_ = -1;
|
|
int pixelDeltaLoc_ = -1;
|
|
int deltaLoc_ = -1;
|
|
|
|
TextureCacheGLES *textureCacheGL_ = nullptr;
|
|
ShaderManagerGLES *shaderManagerGL_ = nullptr;
|
|
DrawEngineGLES *drawEngineGL_ = nullptr;
|
|
|
|
struct Simple2DVertex {
|
|
float pos[3];
|
|
float uv[2];
|
|
};
|
|
GLRInputLayout *simple2DInputLayout_ = nullptr;
|
|
};
|