.. |
Common
|
GPU: Refactor cull range calculation together.
|
2018-09-17 22:27:25 -07:00 |
D3D11
|
TexCache: Fix texture alignment in GLES.
|
2018-09-08 19:00:30 -07:00 |
Debugger
|
Debugger: Add an event for GE dump recording.
|
2018-09-01 10:59:37 -07:00 |
Directx9
|
GPU: Refactor cull range calculation together.
|
2018-09-17 22:27:25 -07:00 |
GLES
|
GPU: Refactor cull range calculation together.
|
2018-09-17 22:27:25 -07:00 |
Null
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
Software
|
GPU: Handle bad fog params as large signed vals.
|
2018-09-10 00:28:02 -07:00 |
Vulkan
|
Vulkan: Avoid depth clamp with clip range.
|
2018-09-17 21:43:29 -07:00 |
ge_constants.h
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
GeDisasm.cpp
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
remove all usage of __LIBRETRO__
|
2018-03-24 12:45:20 +01:00 |
GPU.h
|
GPU: Track stats on uploads.
|
2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
|
GE Debugger: Factor out host calls some.
|
2018-09-01 08:32:03 -07:00 |
GPU.vcxproj.filters
|
GE Debugger: Factor out host calls some.
|
2018-09-01 08:32:03 -07:00 |
GPUCommon.cpp
|
Vulkan: Avoid depth clamp with clip range.
|
2018-09-17 21:43:29 -07:00 |
GPUCommon.h
|
Ge: Keep jump/call optim when fast memory on.
|
2018-08-25 10:38:56 -07:00 |
GPUInterface.h
|
Qt Debugger: Remove display list debugger.
|
2018-06-06 05:58:10 -07:00 |
GPUState.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
GPUState.h
|
GPU: Rename clipping flag to depth clamp.
|
2018-08-05 17:11:51 -07:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Small refactoring in VertexDecoderCommon
|
2018-03-05 00:03:47 +01:00 |