ppsspp/GPU
2018-09-17 22:27:25 -07:00
..
Common GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
D3D11 TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
Debugger Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
Directx9 GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
GLES GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
Null GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
Software GPU: Handle bad fog params as large signed vals. 2018-09-10 00:28:02 -07:00
Vulkan Vulkan: Avoid depth clamp with clip range. 2018-09-17 21:43:29 -07:00
ge_constants.h GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPU.vcxproj.filters GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPUCommon.cpp Vulkan: Avoid depth clamp with clip range. 2018-09-17 21:43:29 -07:00
GPUCommon.h Ge: Keep jump/call optim when fast memory on. 2018-08-25 10:38:56 -07:00
GPUInterface.h Qt Debugger: Remove display list debugger. 2018-06-06 05:58:10 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h GPU: Rename clipping flag to depth clamp. 2018-08-05 17:11:51 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00