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DepalettizeShaderGLES.cpp
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GLES: Cut down on use of USING_GLES2.
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2018-06-17 20:51:34 -07:00 |
DepalettizeShaderGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
DrawEngineGLES.cpp
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
DrawEngineGLES.h
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GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this?
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2018-05-27 22:25:15 +02:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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GPU: Apply color test after doubling.
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2018-09-09 20:09:48 -07:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
FramebufferManagerGLES.h
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GPU: Minor framebuffer code cleanup.
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2018-06-06 05:56:30 -07:00 |
GPU_GLES.cpp
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPU_GLES.h
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
ShaderManagerGLES.cpp
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GPU: Refactor cull range calculation together.
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2018-09-17 22:27:25 -07:00 |
ShaderManagerGLES.h
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GLES: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |
StateMappingGLES.cpp
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Just add some constants for the GL texture slots.
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2018-04-13 09:11:08 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
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2018-07-28 11:09:01 +02:00 |
TextureCacheGLES.cpp
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TexCache: Fix texture alignment in GLES.
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2018-09-08 19:00:30 -07:00 |
TextureCacheGLES.h
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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D3D9: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |