ppsspp/GPU/GLES
2018-09-17 22:27:25 -07:00
..
DepalettizeShaderGLES.cpp GLES: Cut down on use of USING_GLES2. 2018-06-17 20:51:34 -07:00
DepalettizeShaderGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
DrawEngineGLES.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
DrawEngineGLES.h GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this? 2018-05-27 22:25:15 +02:00
FragmentShaderGeneratorGLES.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
FramebufferManagerGLES.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_GLES.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPU_GLES.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
ShaderManagerGLES.cpp GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
ShaderManagerGLES.h GLES: Implement vertex range culling. 2018-09-17 07:27:26 -07:00
StateMappingGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV. 2018-07-28 11:09:01 +02:00
TextureCacheGLES.cpp TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00