..
DepalettizeShaderDX9.cpp
GLES: Remove spurious semicolons in shaders.
2018-12-23 20:21:17 -08:00
DepalettizeShaderDX9.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp
The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
2019-02-08 14:46:16 +01:00
DrawEngineDX9.h
[spline/bezier]Surround with namespace Spline.
2018-10-07 23:54:28 +09:00
FramebufferDX9.cpp
Gate fewer effects behind "Disable slow framebuffer effects".
2019-02-08 15:02:31 +01:00
FramebufferDX9.h
GPU: Clear alpha more consistently from 565.
2018-08-30 21:00:21 -07:00
GPU_DX9.cpp
Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576 .
2019-02-26 16:07:11 +01:00
GPU_DX9.h
GPU: Remove some unused fields.
2018-06-17 11:26:09 -07:00
PixelShaderGeneratorDX9.cpp
GPU: Apply fog before color test.
2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp
Vulkan: Limit stencil workaround to Adreno 5xx.
2018-12-23 14:11:57 -08:00
ShaderManagerDX9.h
GPU: Track draw in shader manager.
2018-12-23 12:55:37 -08:00
StateMappingDX9.cpp
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp
Fix bug in #11681
2018-12-18 17:01:16 +01:00
TextureCacheDX9.cpp
D3D9: Correct shader bounds apply.
2018-11-24 10:47:49 -08:00
TextureCacheDX9.h
Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
2018-03-25 10:50:37 +02:00
TextureScalerDX9.cpp
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TextureScalerDX9.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp
GPU: Correct specular exponent zero.
2018-11-22 08:53:25 -08:00
VertexShaderGeneratorDX9.h
D3D9: Implement vertex range culling.
2018-09-17 07:27:26 -07:00