ppsspp/README.md
2019-03-13 16:49:29 +01:00

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PPSSPP - a fast and portable PSP emulator
=========================================
Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website:
https://www.ppsspp.org/
Discord:
https://discord.gg/5NJB6dD
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
What's new in 1.8.0
-------------------
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
* PowerVR Vulkan display corruption fixed (#11744, #11747)
* Naruto Shippuden 3 hang fixed (#11780)
* Fixes to various lighting bugs (#11567, #11574, #11577)
* Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
* Significant performance improvement in Earth Defense Force 2 (#11172)
* Fix "real clock sync" setting (helps with latency for music games - #11813)
* More speed in FF4 effects and other generated curves (#11425)
* Support for resizing Vulkan on Linux (#11451)
* Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
* Percentage based frameskipping (#11523)
* DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
* Fix Motorstorm freeze on non-Windows (#11618)
* Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
* Blending optimizations and improvements (#11543, #11620)
* Improve D3D11 rendering issues (#11584)
* Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
* Remove some outdated settings (#11665, #11666, #11667)
* Fix remote disc streaming with ipv6 (#11689, #11700)
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
* Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
* UWP Xbox One: fix X/Back button confusion (#11740)
* Fix Formula 1 2006 timing issue (#11767)
* Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
* Android: Allow putting PSP storage on custom paths like SD cards (#11812)
* Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
* Bundle SDL in binary for macOS builds (#11831)
* Prevent keeping games open on Windows (#11842)
What's new in 1.7.3/1.7.4/1.7.5
-------------------
* Fixes for a couple of common crashes
* Reverted immersive mode change temporarily to see if it helps misaligned buttons
* Change default adhoc server address
What's new in 1.7.2
-------------------
* Update text of "Buy PPSSPP Gold" button
What's new in 1.7.1
-------------------
* Minor crashfixes, lang updates
* Save bug fixed (#11508)
What's new in 1.7.0
-------------------
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
* Major speed boost in some Gundam and Earth Defense Force games (#10973)
* Fix for issues with post processing shaders in GL 3+ (#11182)
* Fixes to sound output switching on Windows (WASAPI) (#11438)
* Detects DirectInput devices when running (#11461)
* Simple Discord integration (#11307)
* New debugging APIs (#10909)
* Task switching made a lot more robust (fixes GPD XD problems) (#11447)
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes
What's new in 1.6.3
-------------------
* Crashfixes, task switching and one in Phantasy Star Portable
* Improve graphics in PoP on some devices
What's new in 1.6.1, 1.6.2
--------------------------
* Crashfixes
* Fix broken graphics in flOw.
What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
* GPU command interpreter performance improvements (#10658)
* Various fixes for app switching and widgets (#10855) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
* Improved compatibility on Mac (#10113)
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes (#8975)
* Vulkan support on Linux/SDL (#10413)
* Retroarch support
What's new in 1.5.4
-------------------
* Bugfixes and crashfixes!
What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling (#10145)
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville (#7459)
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
* Linux controller mapping fixes (#9997)
* Assorted bugfixes and compatibility improvements
Looking for [older news](history.md)?
Adhoc support
-------------
Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
Credit goes to:
- Igor Calabria
- [coldbird's code](https://code.google.com/archive/p/aemu/)
- Kyhel