.. |
DepalettizeShaderGLES.cpp
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
DepalettizeShaderGLES.h
|
Common: Fix some unused ident and case warnings.
|
2019-06-22 13:22:12 -07:00 |
DepthBufferGLES.cpp
|
GLES: Correct fragment precision check.
|
2018-12-23 20:16:59 -08:00 |
DrawEngineGLES.cpp
|
OpenGL: Call ApplyDrawState before SoftwareTransform
|
2020-01-26 15:29:45 +01:00 |
DrawEngineGLES.h
|
[spline/bezier]Surround with namespace Spline.
|
2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorGLES.cpp
|
Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189.
|
2019-02-26 10:39:17 +01:00 |
FragmentShaderGeneratorGLES.h
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
FragmentTestCacheGLES.h
|
GLES: Properly restore the pointer to the render manager in more places
|
2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
FramebufferManagerGLES.h
|
GLES: Simplify depth download shader.
|
2018-12-18 21:47:21 -08:00 |
GPU_GLES.cpp
|
Core: Use a shared_ptr for i18n categories.
|
2020-02-09 07:35:16 -08:00 |
GPU_GLES.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
ShaderManagerGLES.cpp
|
Core: Use a shared_ptr for i18n categories.
|
2020-02-09 07:35:16 -08:00 |
ShaderManagerGLES.h
|
Merge pull request #11425 from xebra/refactor_spline_bezier
|
2018-11-04 17:04:29 +01:00 |
StateMappingGLES.cpp
|
GPU: Respect stencil write mask on clear.
|
2019-03-16 19:42:18 -07:00 |
StateMappingGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
|
GLES: Fix stencil buffer upload at > 1x PSP.
|
2019-03-10 08:36:12 -07:00 |
TextureCacheGLES.cpp
|
Core: Use a shared_ptr for i18n categories.
|
2020-02-09 07:35:16 -08:00 |
TextureCacheGLES.h
|
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
|
2019-10-24 22:41:41 +02:00 |
TextureScalerGLES.cpp
|
Correct the wrong GL DataFormat enums
|
2019-10-24 23:01:45 +02:00 |
TextureScalerGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
|
Apply the same Mali range culling "fix" in OpenGL.
|
2019-08-09 00:09:06 +02:00 |
VertexShaderGeneratorGLES.h
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |