ppsspp/Core
Unknown W. Brackets 593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
..
Debugger Debugger: reset step counter on game stop. 2019-09-25 23:36:01 -07:00
Dialog Io: Consistently use error codes with OpenFile(). 2019-10-20 11:03:37 -07:00
ELF Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00
FileLoaders Io: Join loading/manager threads more explicitly. 2019-09-28 11:18:42 -07:00
FileSystems Just return error if current directory not be setted. 2019-12-25 11:16:56 +08:00
Font Font: Draw nothing for chars before first glyph. 2016-08-27 09:41:01 -07:00
HLE Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HW SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956. 2019-08-22 23:41:20 +02:00
MIPS Fix vcrs disassembly 2019-10-30 22:35:13 +01:00
Util Io: Consistently use error codes with OpenFile(). 2019-10-20 11:03:37 -07:00
AVIDump.cpp Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
AVIDump.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Compatibility.cpp Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Compatibility.h Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Config.cpp Touch controll grid snap 2019-12-19 00:41:32 +01:00
Config.h Touch controll grid snap 2019-12-19 00:41:32 +01:00
ConfigValues.h Core: Ignore case of GPU backend setting. 2019-06-22 12:49:15 -07:00
Core.cpp UWP Window resizing support 2019-05-13 15:43:11 +08:00
Core.h GE Debugger: Prevent hang on shutdown. 2018-06-11 14:54:42 -07:00
Core.vcxproj sceUsbMic 2019-08-03 21:09:33 +03:00
Core.vcxproj.filters sceUsbMic 2019-08-03 21:09:33 +03:00
CoreParameter.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
CoreTiming.cpp Add missing variable reset fixes #12002 2019-04-28 06:43:59 +02:00
CoreTiming.h Oops, got these backwards. 2019-04-16 17:36:29 -07:00
CwCheat.cpp Add the other gameIDs for euro tony hawk 2019-03-01 14:31:28 +01:00
CwCheat.h Hardcode the cheats that work around the Tony Hawk jit issues. Temporary, horrible hack working around #3854. 2019-03-01 10:56:17 +01:00
HDRemaster.cpp Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha 2016-06-14 15:42:54 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Windows: Initialize WindowsHost in EmuThread. 2017-05-05 06:53:48 -07:00
Host.h GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00
Loaders.cpp http: Report errors reading discs. 2018-12-27 10:33:32 -08:00
Loaders.h Pre-check the contents of ZIP files before allowing install. 2019-07-13 18:19:43 +02:00
MemMap.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
MemMap.h Core: Fix memory range guard check. 2019-09-28 08:40:41 -07:00
MemMapFunctions.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
MemMapHelpers.h Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Io: Consistently use error codes with OpenFile(). 2019-10-20 11:03:37 -07:00
PSPLoaders.h Core: Avoid detach for game loading thread. 2019-09-28 11:07:57 -07:00
Replay.cpp Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Replay.h Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Reporting.cpp Merge pull request #12371 from unknownbrackets/thread-detach 2019-10-07 20:27:42 +02:00
Reporting.h Reporting: Provide suggestions on negative reports. 2018-06-06 05:55:31 -07:00
SaveState.cpp SaveState: Handle compression thread better. 2019-09-28 11:43:44 -07:00
SaveState.h Added "oldest save" and "slots 1-5" as options for "auto load savestate" 2018-06-25 21:45:51 +01:00
Screenshot.cpp Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
Screenshot.h GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
System.cpp Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00
System.h Core: Wait for background CPU load on exit. 2018-11-01 21:29:34 -07:00
TextureReplacer.cpp Replacement: Allow region-specific settings. 2019-07-14 16:01:37 -07:00
TextureReplacer.h Replacement: Allow region-specific settings. 2019-07-14 16:01:37 -07:00
ThreadEventQueue.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
WaveFile.cpp Fix Symbian Builds 2016-09-04 12:52:14 -04:00
WaveFile.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
WebServer.cpp http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
WebServer.h http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00