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https://github.com/hrydgard/ppsspp.git
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c64064024d
This was squashed from nine commits but using old versions of Vulkan.
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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enum DebugShaderType {
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SHADER_TYPE_VERTEX = 0,
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SHADER_TYPE_FRAGMENT = 1,
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SHADER_TYPE_GEOMETRY = 2,
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SHADER_TYPE_VERTEXLOADER = 3, // Not really a shader, but might as well re-use this mechanism
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SHADER_TYPE_PIPELINE = 4, // Vulkan and DX12 combines a bunch of state into pipeline objects. Might as well make them inspectable.
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};
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enum DebugShaderStringType {
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SHADER_STRING_SHORT_DESC = 0,
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SHADER_STRING_SOURCE_CODE = 1,
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SHADER_STRING_STATS = 2,
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};
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