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DepalettizeShaderCommon.cpp
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
DepalettizeShaderCommon.h
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
DrawEngineCommon.cpp
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
DrawEngineCommon.h
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
FramebufferCommon.cpp
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
FramebufferCommon.h
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUStateUtils.cpp
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
GPUStateUtils.h
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Correct pixel depth rounding.
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2016-01-19 20:19:50 -08:00 |
IndexGenerator.cpp
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Fix 16-bit indexed rectangles.
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2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
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Mark some functions as const
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2014-12-07 17:08:13 -05:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
ShaderId.cpp
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Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
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2016-03-20 19:31:02 +01:00 |
ShaderId.h
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Correct some warnings reported by clang.
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2016-03-20 23:13:28 -07:00 |
SoftwareTransformCommon.h
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
SplineCommon.cpp
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Switch bernsteins to use sse-friendly Vec3f.
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2016-04-09 21:10:52 -07:00 |
SplineCommon.h
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
TextureCacheCommon.cpp
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Halve the default tex buf size.
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2016-03-26 23:38:51 -07:00 |
TextureCacheCommon.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureDecoder.cpp
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Cleanup and clarify texture swizzling funcs.
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2016-03-26 21:55:32 -07:00 |
TextureDecoder.h
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Cleanup and clarify texture swizzling funcs.
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2016-03-26 21:55:32 -07:00 |
TextureDecoderNEON.cpp
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureDecoderNEON.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureScalerCommon.cpp
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
TextureScalerCommon.h
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
VertexDecoderArm.cpp
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SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
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2015-10-25 00:51:47 +02:00 |
VertexDecoderCommon.cpp
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Get rid of strange offset in Vulkan matrix converter
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2016-03-20 19:31:02 +01:00 |
VertexDecoderCommon.h
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
VertexDecoderFake.cpp
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
VertexDecoderX86.cpp
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x86/64: Add a couple of more cases to very minor vertex skinning optimization
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2016-03-28 18:40:23 +02:00 |