ppsspp/GPU/Null/NullGpu.h
Henrik Rydgard 2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00

58 lines
1.9 KiB
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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUState.h"
#include "GPU/GPUCommon.h"
class ShaderManager;
class NullGPU : public GPUCommon {
public:
NullGPU();
~NullGPU();
void InitClear() override {}
void ExecuteOp(u32 op, u32 diff) override;
void BeginFrame() override {}
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override {}
void CopyDisplayToOutput() override {}
void UpdateStats() override;
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
bool PerformMemorySet(u32 dest, u8 v, int size) override;
bool PerformMemoryDownload(u32 dest, int size) override;
bool PerformMemoryUpload(u32 dest, int size) override;
bool PerformStencilUpload(u32 dest, int size) override;
void ClearCacheNextFrame() override {}
void DeviceLost() override {}
void DumpNextFrame() override {}
void Resized() override {}
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = "NULL";
fullInfo = "NULL";
}
bool FramebufferReallyDirty() override;
protected:
void FastRunLoop(DisplayList &list) override;
};