ppsspp/GPU/Software
2015-11-04 22:03:29 +01:00
..
Clipper.cpp Add fog support to software rasterizer (as if it wasn't slow enough already) 2015-06-11 16:01:17 +02:00
Clipper.h
Lighting.cpp
Lighting.h
Rasterizer.cpp DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues. 2015-09-06 19:32:16 +02:00
Rasterizer.h
README.txt
SoftGpu.cpp Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
SoftGpu.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
TransformUnit.cpp Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
TransformUnit.h Add fog support to software rasterizer (as if it wasn't slow enough already) 2015-06-11 16:01:17 +02:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.