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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
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2017-03-23 23:57:03 +09:00 |
DrawEngineVulkan.h
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[spline/bezier]Split SendDataToShader() into two functions.
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2017-03-23 23:28:38 +09:00 |
FragmentShaderGeneratorVulkan.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Allow MakePixelTexture to use a subrange.
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2017-03-22 20:56:26 -07:00 |
FramebufferVulkan.h
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Allow MakePixelTexture to use a subrange.
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2017-03-22 20:56:26 -07:00 |
GPU_Vulkan.cpp
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
GPU_Vulkan.h
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
PipelineManagerVulkan.cpp
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
PipelineManagerVulkan.h
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
ShaderManagerVulkan.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
ShaderManagerVulkan.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingVulkan.cpp
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
TextureCacheVulkan.h
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called)
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2017-01-24 18:11:48 +01:00 |
VulkanUtil.h
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |