.. |
Debugger
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
GEDebugger
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Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens
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2017-02-12 14:11:14 +01:00 |
GPU
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
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2017-02-27 10:10:24 +01:00 |
W32Util
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
.gitignore
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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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2016-04-07 23:45:38 +02:00 |
aboutbox.rc
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Change encoding of ppsspp.rc
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2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
build-x64.cmd
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Fix Windows command line build scripts. Fixes #8081
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2015-10-31 13:04:49 +01:00 |
build-x86.cmd
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Fix Windows command line build scripts. Fixes #8081
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2015-10-31 13:04:49 +01:00 |
debugger.txt
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Breakpoint list at the bottom of the disassembly window
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2013-06-27 21:07:49 +02:00 |
DebugLog.bat
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Small fix for DebugLog.bat
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2014-04-01 22:16:44 +08:00 |
DinputDevice.cpp
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Win32: Fix a bunch of little window resizing issues
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2015-05-15 18:04:05 +02:00 |
DinputDevice.h
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
DlgDynaView.cpp
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
DlgDynaView.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DSoundStream.cpp
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
DSoundStream.h
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Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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2015-01-24 13:50:27 +01:00 |
EmuThread.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
EmuThread.h
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Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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2013-06-15 13:06:43 +08:00 |
git-version-gen.cmd
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Better way to find the git exe for git-version-gen, thanks Unknown.
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2016-02-28 23:04:46 +01:00 |
Globals.cpp
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
icon1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
InfoLog.bat
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Improve windows log
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2013-12-10 07:18:55 +08:00 |
InputBox.cpp
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Add a quick way to go to a particular address.
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2013-10-06 22:17:51 -07:00 |
InputBox.h
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
InputDevice.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
InputDevice.h
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Add an option to ignore gamepads when not focused.
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2015-02-28 14:02:03 -08:00 |
KeyboardDevice.cpp
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Win32: Fix a bunch of little window resizing issues
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2015-05-15 18:04:05 +02:00 |
KeyboardDevice.h
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
main.cpp
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Add new backends to windows commandline.
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2017-02-16 11:30:58 +01:00 |
main.h
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
MainWindow.cpp
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
MainWindow.h
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
MainWindowMenu.cpp
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
MainWindowMenu.h
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Fix "Akaya Akashiya Ayakashi" umd switch
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2017-01-28 11:51:20 +08:00 |
ppsspp.ico
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Add 256x256 icon to Windows icon file
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2014-12-24 13:48:00 -05:00 |
PPSSPP.manifest
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
ppsspp.rc
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Windows: Add main menu item for Direct3D11
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2017-02-17 16:04:00 +01:00 |
PPSSPP.sln
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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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2017-02-14 23:33:27 +01:00 |
PPSSPP.vcxproj
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Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code.
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2017-02-07 09:29:23 +01:00 |
PPSSPP.vcxproj.filters
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Basic D3D11 context setup code
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2016-12-25 11:37:26 +01:00 |
pspmode.png
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Use a new image instead
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2013-04-18 23:10:57 +08:00 |
RawInput.cpp
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
RawInput.h
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Allow mouse clicks only when focused.
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2015-02-28 16:01:41 -08:00 |
README.TXT
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
resource.h
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Windows: Add main menu item for Direct3D11
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2017-02-17 16:04:00 +01:00 |
stdafx.cpp
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Move toplevel windows-specific files to the Windows dir
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2012-11-21 14:33:38 -03:00 |
stdafx.h
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Delete some outdated xp theme stuff
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2015-09-20 21:01:19 +02:00 |
stop1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
TouchInputHandler.cpp
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
TouchInputHandler.h
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disable press and hold for Windows Touch
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2014-09-17 09:32:21 +02:00 |
version.rc
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Generate windows version automatically.
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2015-08-16 14:03:59 -07:00 |
WindowsHost.cpp
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
WindowsHost.h
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
XinputDevice.cpp
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Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-19 15:02:47 +01:00 |
XinputDevice.h
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Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-19 15:02:47 +01:00 |
XPTheme.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |