ppsspp/GPU
2013-11-07 10:56:41 +08:00
..
Common Optimize IndexGenerator::AddPrim() funcs for MSVC. 2013-11-04 22:49:28 -08:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Another attempt to sizing framebuffer based on fmt 2013-11-07 10:56:41 +08:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp Copy/paste fail. 2013-10-14 19:33:35 -07:00
GeDisasm.h
GPU.vcxproj Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPU.vcxproj.filters Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPUCommon.cpp VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00