ppsspp/Core
2023-08-13 10:40:47 -07:00
..
Debugger Common: Rename Download to Request, and the old Request to ServerRequest. 2023-07-21 22:12:00 +02:00
Dialog Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
ELF Loader: Support HI16/16 pairs, not just LO16. 2023-06-18 19:06:29 -07:00
FileLoaders Improved progress bar popups for downloads 2023-07-18 15:13:44 +02:00
FileSystems First-boot memstick screen: Attempt to fix some logic holes 2023-07-12 11:29:24 +02:00
Font
HLE Add yield() function to tell the CPU that we're busy-waiting (rare) (#17862) 2023-08-07 21:38:03 +02:00
HW Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
MIPS irjit: Simplify VecDo3. 2023-08-13 10:40:47 -07:00
Util Common: Rename Download to Request, and the old Request to ServerRequest. 2023-07-21 22:12:00 +02:00
AVIDump.cpp
AVIDump.h
Compatibility.cpp OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Compatibility.h OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Config.cpp Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Config.h Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
ConfigSettings.cpp Move the report bool into the flags field 2023-04-08 09:22:02 +02:00
ConfigSettings.h Move the report bool into the flags field 2023-04-08 09:22:02 +02:00
ConfigValues.h Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
ControlMapper.cpp Add back support for custom buttons to control analog inputs 2023-05-08 10:46:28 +02:00
ControlMapper.h Add back support for custom buttons to control analog inputs 2023-05-08 10:46:28 +02:00
Core.cpp SDL: Break out event processing from main loop 2023-08-08 12:28:42 +02:00
Core.h SDL: Break out event processing from main loop 2023-08-08 12:28:42 +02:00
Core.vcxproj irjit: Centralize native jit compile dispatch. 2023-08-03 23:14:58 -07:00
Core.vcxproj.filters irjit: Centralize native jit compile dispatch. 2023-08-03 23:14:58 -07:00
CoreParameter.h
CoreTiming.cpp ReadSFO: Fix memory safety issues 2023-05-01 13:52:16 +02:00
CoreTiming.h
CwCheat.cpp Implement RetroAchievements challenge mode restrictions, and fix related bugs 2023-07-08 21:55:32 +02:00
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Instance.cpp
Instance.h
KeyMap.cpp Translation cleanups 2023-08-01 13:04:52 +02:00
KeyMap.h Input event and device enums (#17514) 2023-05-26 18:40:13 +02:00
KeyMapDefaults.cpp Input event and device enums (#17514) 2023-05-26 18:40:13 +02:00
KeyMapDefaults.h
Loaders.cpp AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths 2023-05-16 16:08:51 +02:00
Loaders.h
MemFault.cpp Debugger: Handle missing crash/block ptrs better. 2023-07-23 18:01:00 -07:00
MemFault.h
MemMap.cpp [MemArena] Honor MV_MIRROR_PREVIOUS on ReleaseView 2023-06-22 00:01:38 +02:00
MemMap.h Debugger: Avoid unaligned reads in expressions. 2023-04-12 01:14:30 -07:00
MemMapFunctions.cpp
MemMapHelpers.h
Opcode.h
PSPLoaders.cpp
PSPLoaders.h
Replay.cpp
Replay.h
Reporting.cpp Improved progress bar popups for downloads 2023-07-18 15:13:44 +02:00
Reporting.h Fix build with GCC13: various standard includes 2023-04-05 00:20:14 +02:00
RetroAchievements.cpp Revert "Regression experiment: Temporarily revert to returning 0 from bad achievement memory accesses." 2023-08-09 16:16:39 +02:00
RetroAchievements.h Fix issue where achievements wouldn't always activate when starting from frontends 2023-07-23 23:40:53 +02:00
SaveState.cpp Implement RetroAchievements challenge mode restrictions, and fix related bugs 2023-07-08 21:55:32 +02:00
SaveState.h previous slot shortcut 2023-05-25 11:32:49 +00:00
Screenshot.cpp
Screenshot.h
System.cpp Actually fix the race condition. Can't do any initialization step while waiting. 2023-07-24 12:08:15 +02:00
System.h
ThreadEventQueue.h
ThreadPools.cpp
ThreadPools.h
TiltEventProcessor.cpp Tilt: Add back inverse deadzone (low end radius). Allow choosing circular or per-axis. 2023-05-22 10:13:57 +02:00
TiltEventProcessor.h
WaveFile.cpp
WaveFile.h
WebServer.cpp Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
WebServer.h
x360_compat.h