ppsspp/GPU
2022-08-20 08:29:33 +02:00
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Common Implement copying color to depth on load. However, weird stuff is happening.. 2022-08-20 08:29:33 +02:00
D3D11 Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Debugger After recording a GE dump, open an explorer window pointing at the file 2022-08-16 21:54:36 +02:00
Directx9 Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
GLES Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Software GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Vulkan Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
ge_constants.h Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
GPU.vcxproj Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
GPU.vcxproj.filters Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
GPUCommon.cpp Defer depth copies until depth buffer is actually used. 2022-08-20 08:29:33 +02:00
GPUCommon.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUInterface.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00