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D3D11Util.cpp
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Make the hardware skinning code match
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2020-11-01 19:58:50 +01:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DepalettizeShaderD3D11.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
DepalettizeShaderD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineD3D11.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
DrawEngineD3D11.h
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ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming.
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2020-11-08 12:54:05 +01:00 |
FramebufferManagerD3D11.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
FramebufferManagerD3D11.h
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
GPU_D3D11.cpp
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D3D11: Use right state in flush before output.
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2021-08-02 23:45:49 -07:00 |
GPU_D3D11.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerD3D11.cpp
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
ShaderManagerD3D11.h
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
StateMappingD3D11.cpp
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GPU: Respect stencil write mask for 5551 buffers.
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2021-01-24 15:54:13 -08:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferD3D11.cpp
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Remove the HLSL fragment shader generator. The GLSL one can now do its job.
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2020-10-31 18:32:43 +01:00 |
TextureCacheD3D11.cpp
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Fix windows menus for the new tex filtering options.
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2021-09-05 23:54:41 +02:00 |
TextureCacheD3D11.h
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
TextureScalerD3D11.cpp
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |