ppsspp/GPU
Henrik Rydgård 5fa331bb56 Merge pull request #6310 from hrydgard/deferred-scaling
Limit the amount of texture scaling done per frame to reduce stutters
2014-06-14 08:59:40 +02:00
..
Common Remove redundant armv7 defines. 2014-06-11 15:15:39 +10:00
Debugger Avoid making FBO copies in the debugger. 2014-06-13 08:35:12 -07:00
Directx9 Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
GLES Merge pull request #6310 from hrydgard/deferred-scaling 2014-06-14 08:59:40 +02:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Update Symbian to GCC 4.8.3 2014-06-11 03:10:50 +10:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Don't block duplicate enqueues when intr pending. 2014-05-25 18:52:31 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
GPUState.cpp Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
GPUState.h Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00