.. |
helper
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
FramebufferDX9.cpp
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Use flags to avoid hashing textures when unchanged.
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2014-04-13 14:22:39 -07:00 |
FramebufferDX9.h
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
GPU_DX9.cpp
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Add a matching PerformMemoryUpload().
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2014-06-10 00:45:03 -07:00 |
GPU_DX9.h
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Add a matching PerformMemoryUpload().
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2014-06-10 00:45:03 -07:00 |
PixelShaderGeneratorDX9.cpp
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
PixelShaderGeneratorDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
ShaderManagerDX9.cpp
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
ShaderManagerDX9.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SplineDX9.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
StateMappingDX9.cpp
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Use flags to avoid hashing textures when unchanged.
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2014-04-13 14:22:39 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TextureCacheDX9.h
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Update bufw handling in all gpus.
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2013-09-15 21:27:13 -07:00 |
TextureScalerDX9.cpp
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Build fix for VS 2012.
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2013-09-17 22:37:49 -04:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
TransformPipelineDX9.h
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
VertexDecoderDX9.cpp
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Reduce some unnecessary includes in Core/.
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2014-03-15 10:41:07 -07:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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Ignore the material update flag w/o vertex color.
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2013-12-29 12:57:30 -08:00 |
VertexShaderGeneratorDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |