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ppsspp
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Windows
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Henrik Rydgard
731026c199
D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
2017-02-23 12:42:28 +01:00
..
Debugger
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
GEDebugger
Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens
2017-02-12 14:11:14 +01:00
GPU
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
W32Util
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
build-x64.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
build-x86.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
DinputDevice.h
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DSoundStream.h
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
2015-01-24 13:50:27 +01:00
EmuThread.cpp
Vulkan: Consistently init the graphicsContext.
2016-10-01 11:22:53 -07:00
EmuThread.h
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Better way to find the git exe for git-version-gen, thanks Unknown.
2016-02-28 23:04:46 +01:00
Globals.cpp
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
InputBox.h
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
InputDevice.cpp
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
InputDevice.h
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Add new backends to windows commandline.
2017-02-16 11:30:58 +01:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MainWindow.cpp
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
MainWindow.h
Support minimize and maximize state.
2015-12-25 19:18:32 -08:00
MainWindowMenu.cpp
D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
2017-02-23 12:42:28 +01:00
MainWindowMenu.h
Fix "Akaya Akashiya Ayakashi" umd switch
2017-01-28 11:51:20 +08:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
Windows: Add main menu item for Direct3D11
2017-02-17 16:04:00 +01:00
PPSSPP.sln
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
2017-02-14 23:33:27 +01:00
PPSSPP.vcxproj
Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code.
2017-02-07 09:29:23 +01:00
PPSSPP.vcxproj.filters
Basic D3D11 context setup code
2016-12-25 11:37:26 +01:00
pspmode.png
Use a new image instead
2013-04-18 23:10:57 +08:00
RawInput.cpp
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
RawInput.h
Allow mouse clicks only when focused.
2015-02-28 16:01:41 -08:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
Windows: Add main menu item for Direct3D11
2017-02-17 16:04:00 +01:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
TouchInputHandler.h
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
version.rc
Generate windows version automatically.
2015-08-16 14:03:59 -07:00
WindowsHost.cpp
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
WindowsHost.h
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
XinputDevice.cpp
Let multiple XInput devices be mapped separately.
Fixes
#8250
2017-02-19 15:02:47 +01:00
XinputDevice.h
Let multiple XInput devices be mapped separately.
Fixes
#8250
2017-02-19 15:02:47 +01:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
README.TXT
Just open the MSVC project file and build.