ppsspp/GPU
2017-12-10 09:00:51 -08:00
..
Common Add a comment, revert a reporting change. 2017-12-10 02:05:25 +01:00
D3D11 UI: Show a few more flags in build config. 2017-12-10 09:00:51 -08:00
Debugger GE Record: After recording a frame, log the filename of the output file. 2017-12-04 15:15:55 +01:00
Directx9 Minor uniform cleanup 2017-12-08 11:54:49 +01:00
GLES GLES device lost/store fixes 2017-12-10 02:05:25 +01:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software Reporting: Improve bezier/spline morph/skin data. 2017-12-01 09:50:31 -08:00
Vulkan Minor uniform cleanup 2017-12-08 11:54:49 +01:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp Clean up a small inconsistency 2017-12-07 21:09:09 +01:00
GPUCommon.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUInterface.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUState.cpp TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
GPUState.h Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00