.. |
Common
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Add a comment, revert a reporting change.
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2017-12-10 02:05:25 +01:00 |
D3D11
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UI: Show a few more flags in build config.
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2017-12-10 09:00:51 -08:00 |
Debugger
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GE Record: After recording a frame, log the filename of the output file.
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2017-12-04 15:15:55 +01:00 |
Directx9
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
GLES
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GLES device lost/store fixes
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2017-12-10 02:05:25 +01:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Software
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Reporting: Improve bezier/spline morph/skin data.
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2017-12-01 09:50:31 -08:00 |
Vulkan
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPU.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPU.vcxproj
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Should be bufferWidth here, not width. Thanks unknown.
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2017-11-05 10:14:33 +01:00 |
GPU.vcxproj.filters
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D3D11: Show FBO-as-texture in GE debugger.
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2017-11-05 18:41:24 -08:00 |
GPUCommon.cpp
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
GPUCommon.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUInterface.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUState.cpp
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
GPUState.h
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Fix another little inconsistency (two uniforms were merged for bad reasons)
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2017-12-07 21:39:09 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |