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DepalettizeShaderVulkan.cpp
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DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
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2017-11-30 15:28:15 +01:00 |
DepalettizeShaderVulkan.h
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
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Fix another little inconsistency (two uniforms were merged for bad reasons)
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2017-12-07 21:39:09 +01:00 |
DrawEngineVulkan.h
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
FragmentShaderGeneratorVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferVulkan.cpp
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Clip block transfer destinations. Should fix crash in #10011. Stats: Invent some sort of usage metric for device memory allocators.
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2017-12-03 15:00:25 +01:00 |
FramebufferVulkan.h
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
GPU_Vulkan.cpp
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
GPU_Vulkan.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
PipelineManagerVulkan.cpp
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Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
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2017-11-29 20:13:38 +01:00 |
PipelineManagerVulkan.h
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Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
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2017-11-13 15:20:11 +01:00 |
ShaderManagerVulkan.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
StateMappingVulkan.cpp
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Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
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2017-11-15 20:43:29 +01:00 |
StateMappingVulkan.h
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
StencilBufferVulkan.cpp
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Vulkan: Minor validation error fix
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2017-11-13 10:22:30 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
TextureCacheVulkan.h
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
VertexShaderGeneratorVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VulkanUtil.cpp
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
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2017-11-12 16:12:26 +01:00 |
VulkanUtil.h
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
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2017-11-12 16:12:26 +01:00 |