ppsspp/GPU/Common
Henrik Rydgård 632fa1c9d6 Cache and hash data for DrawPixels.
We already had a cache to reuse texture objects so just
opportunistically reuse them when easy to do so.
2023-11-11 19:58:12 +01:00
..
DepalettizeShaderCommon.cpp Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
Draw2D.cpp Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
DrawEngineCommon.h Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
FragmentShaderGenerator.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
FragmentShaderGenerator.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp Cache and hash data for DrawPixels. 2023-11-11 19:58:12 +01:00
FramebufferManagerCommon.h Cache and hash data for DrawPixels. 2023-11-11 19:58:12 +01:00
GeometryShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Simplify expression error handling. 2023-04-29 09:15:14 -07:00
GPUDebugInterface.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
GPUStateUtils.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
GPUStateUtils.h Tilt: Fix some edge cases leading to division by zero and similar. 2023-11-09 19:14:31 +01:00
IndexGenerator.cpp Move a var for clarity 2023-11-01 21:30:04 -06:00
IndexGenerator.h Remove a redundant variable 2023-10-06 16:32:59 +02:00
PostShader.cpp Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
PresentationCommon.h Correctly pass un-rotated width/height to presentation pipeline. 2023-04-11 22:27:26 +02:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp Assert improvements 2023-09-12 17:15:26 +02:00
ReplacedTexture.h x86 buildfix, warning fix 2023-06-12 17:46:57 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
ShaderId.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
ShaderId.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp D3D9 fix. Make a check more break-point-able. 2023-08-17 20:46:43 +02:00
ShaderUniforms.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Merge pull request #18172 from hrydgard/more-lenient-clear-detection 2023-09-29 09:52:08 +02:00
SoftwareTransformCommon.h Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
SplineCommon.cpp Move the clockwise calculation out of DrawEngineCommon 2023-10-10 13:16:34 +02:00
SplineCommon.h Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
StencilCommon.cpp Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TextureCacheCommon.h Shrink TexCacheEntry by 4 bytes and clean up a naming issue 2023-08-30 16:37:38 +02:00
TextureDecoder.cpp TexCache: Encourage vectorization. 2023-08-13 10:21:04 -07:00
TextureDecoder.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureReplacer.cpp Fix main-thread stalls due to decimate during replacement texture loading 2023-10-03 12:17:43 +02:00
TextureReplacer.h Merge pull request #17380 from hrydgard/replacement-find-files 2023-05-02 21:40:05 +02:00
TextureScalerCommon.cpp Avoid input/output arguments in the texture scaler too 2023-03-16 10:14:41 +01:00
TextureScalerCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TextureShaderCommon.h Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture. 2023-10-03 23:30:18 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp arm64jit: Skip unnecessary const load w/4 weights. 2023-09-30 15:41:56 -07:00
VertexDecoderArm.cpp Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned. 2023-06-13 00:05:48 +02:00
VertexDecoderCommon.cpp Decoded position format is always the same 2023-10-06 15:39:58 +02:00
VertexDecoderCommon.h Decoded position format is always the same 2023-10-06 15:39:58 +02:00
VertexDecoderRiscV.cpp riscv: Fix signed position bug in vertexjit. 2023-07-23 17:57:08 -07:00
VertexDecoderX86.cpp x86/x64: Nop-align the main loop of vertex decoder loops 2023-06-12 20:39:39 +02:00
VertexShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00