ppsspp/GPU/Vulkan
2017-11-15 14:21:17 +01:00
..
DepalettizeShaderVulkan.cpp Buildfix 32-bit 2017-11-10 16:11:23 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
DrawEngineVulkan.h Kill off more unused duplicate code 2017-11-13 16:50:45 +01:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Fix bug where readback buffers would be created too small sometimes. Should help #10098 2017-11-12 21:14:53 +01:00
FramebufferVulkan.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
GPU_Vulkan.cpp Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh. 2017-11-15 10:24:11 +01:00
GPU_Vulkan.h More duplicate code removal 2017-11-14 09:20:36 +01:00
PipelineManagerVulkan.cpp Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
PipelineManagerVulkan.h Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines. 2017-11-13 15:20:11 +01:00
ShaderManagerVulkan.cpp Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
ShaderManagerVulkan.h Tiny cleanups. 2017-11-04 10:08:53 +01:00
StateMappingVulkan.cpp Vulkan: Correct logicop dirtying. 2017-11-05 13:26:18 -08:00
StateMappingVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
StencilBufferVulkan.cpp Vulkan: Minor validation error fix 2017-11-13 10:22:30 +01:00
TextureCacheVulkan.cpp Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
TextureCacheVulkan.h Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
VulkanUtil.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00