ppsspp/Core/HLE/sceNet.cpp
Unknown W. Brackets 8ab67b1674 Fix some warnings.
2013-08-13 21:05:54 -07:00

704 lines
23 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/ChunkFile.h"
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceKernelMutex.h"
#include "sceUtility.h"
#include "net/resolve.h"
static bool netInited;
static bool netInetInited;
static bool netAdhocInited;
static bool netAdhocctlInited;
static bool netAdhocMatchingInited;
static bool netApctlInited;
// TODO: Determine how many handlers we can actually have
const size_t MAX_ADHOCCTL_HANDLERS = 32;
const size_t MAX_APCTL_HANDLERS = 32;
enum {
ERROR_NET_BUFFER_TOO_SMALL = 0x80400706,
ERROR_NET_INET_ALREADY_INITIALIZED = 0x80410201,
ERROR_NET_RESOLVER_BAD_ID = 0x80410408,
ERROR_NET_RESOLVER_ALREADY_STOPPED = 0x8041040a,
ERROR_NET_RESOLVER_INVALID_HOST = 0x80410414,
ERROR_NET_ADHOC_INVALID_SOCKET_ID = 0x80410701,
ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702,
ERROR_NET_ADHOC_NO_DATA_AVAILABLE = 0x80410709,
ERROR_NET_ADHOC_PORT_IN_USE = 0x8041070a,
ERROR_NET_ADHOC_NOT_INITIALIZED = 0x80410712,
ERROR_NET_ADHOC_ALREADY_INITIALIZED = 0x80410713,
ERROR_NET_ADHOC_DISCONNECTED = 0x8041070c,
ERROR_NET_ADHOC_TIMEOUT = 0x80410715,
ERROR_NET_ADHOC_NO_ENTRY = 0x80410716,
ERROR_NET_ADHOC_CONNECTION_REFUSED = 0x80410718,
ERROR_NET_ADHOC_INVALID_MATCHING_ID = 0x80410807,
ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED = 0x80410812,
ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED = 0x80410813,
ERROR_NET_APCTL_ALREADY_INITIALIZED = 0x80410a01,
ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF = 0x80410b03,
ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED = 0x80410b07,
ERROR_NET_ADHOCCTL_NOT_INITIALIZED = 0x80410b08,
ERROR_NET_ADHOCCTL_DISCONNECTED = 0x80410b09,
ERROR_NET_ADHOCCTL_BUSY = 0x80410b10,
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
};
// These might come in handy in the future, if PPSSPP ever supports wifi/ad-hoc..
struct SceNetAdhocctlParams {
s32_le channel; //which ad-hoc channel to connect to
char name[8]; //connection name
u8 bssid[6]; //BSSID of the connection?
char nickname[128]; //PSP's nickname?
};
struct ProductStruct {
s32_le unknown; // Unknown, set to 0
char product[9]; // Game ID (Example: ULUS10000)
};
struct SceNetMallocStat {
s32_le pool; // Pointer to the pool?
s32_le maximum; // Maximum size of the pool?
s32_le free; // How much memory is free
};
static struct SceNetMallocStat netMallocStat;
struct AdhocctlHandler {
u32 entryPoint;
u32 argument;
};
static std::map<int, AdhocctlHandler> adhocctlHandlers;
struct ApctlHandler {
u32 entryPoint;
u32 argument;
};
static std::map<int, ApctlHandler> apctlHandlers;
void __ResetInitNetLib() {
netInited = false;
netAdhocInited = false;
netAdhocctlInited = false;
netAdhocMatchingInited = false;
netApctlInited = false;
netInetInited = false;
adhocctlHandlers.clear();
memset(&netMallocStat, 0, sizeof(netMallocStat));
}
void __NetInit() {
__ResetInitNetLib();
}
void __NetShutdown() {
__ResetInitNetLib();
}
void __UpdateAdhocctlHandlers(int flag, int error) {
u32 args[3] = { 0, 0, 0 };
args[0] = flag;
args[1] = error;
for(std::map<int, AdhocctlHandler>::iterator it = adhocctlHandlers.begin(); it != adhocctlHandlers.end(); ++it) {
args[2] = it->second.argument;
__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 3, true);
}
}
void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
u32 args[5] = { 0, 0, 0, 0, 0 };
args[0] = oldState;
args[1] = newState;
args[2] = flag;
args[3] = error;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); ++it) {
args[4] = it->second.argument;
__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 5, true);
}
}
// This feels like a dubious proposition, mostly...
void __NetDoState(PointerWrap &p) {
p.Do(netInited);
p.Do(netInetInited);
p.Do(netAdhocInited);
p.Do(netApctlInited);
p.Do(netAdhocctlInited);
p.Do(netAdhocMatchingInited);
p.Do(adhocctlHandlers);
p.Do(apctlHandlers);
p.Do(netMallocStat);
p.DoMarker("net");
}
// TODO: should that struct actually be initialized here?
void sceNetInit() {
ERROR_LOG(HLE,"UNIMPL sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d)", PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
netInited = true;
netMallocStat.maximum = PARAM(0);
netMallocStat.free = PARAM(0);
netMallocStat.pool = 0;
RETURN(0);
}
u32 sceNetTerm() {
ERROR_LOG(HLE,"UNIMPL sceNetTerm()");
netInited = false;
return 0;
}
u32 sceNetAdhocInit() {
ERROR_LOG(HLE,"UNIMPL sceNetAdhocInit()");
if (netAdhocInited)
return ERROR_NET_ADHOC_ALREADY_INITIALIZED;
netAdhocInited = true;
return 0;
}
u32 sceNetAdhocctlInit(int stackSize, int prio, u32 productAddr) {
ERROR_LOG(HLE,"UNIMPL sceNetAdhocctlInit(%i, %i, %08x)", stackSize, prio, productAddr);
if(netAdhocctlInited)
return ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED;
netAdhocctlInited = true;
return 0;
}
u32 sceWlanGetEtherAddr(u32 addrAddr) {
static const u8 fakeEtherAddr[6] = { 1, 2, 3, 4, 5, 6 };
DEBUG_LOG(HLE, "sceWlanGetEtherAddr(%08x)", addrAddr);
for (int i = 0; i < 6; i++)
Memory::Write_U8(fakeEtherAddr[i], addrAddr + i);
return 0;
}
u32 sceWlanDevIsPowerOn() {
DEBUG_LOG(HLE, "UNTESTED 0=sceWlanDevIsPowerOn()");
return 0;
}
u32 sceWlanGetSwitchState() {
DEBUG_LOG(HLE, "UNTESTED sceWlanGetSwitchState()");
return 0;
}
// TODO: How many handlers can the PSP actually have for Adhocctl?
// TODO: Should we allow the same handler to be added more than once?
u32 sceNetAdhocctlAddHandler(u32 handlerPtr, u32 handlerArg) {
bool foundHandler = false;
u32 retval = 0;
struct AdhocctlHandler handler;
memset(&handler, 0, sizeof(handler));
while (adhocctlHandlers.find(retval) != adhocctlHandlers.end())
++retval;
handler.entryPoint = handlerPtr;
handler.argument = handlerArg;
for(std::map<int, AdhocctlHandler>::iterator it = adhocctlHandlers.begin(); it != adhocctlHandlers.end(); it++) {
if(it->second.entryPoint == handlerPtr) {
foundHandler = true;
break;
}
}
if(!foundHandler && Memory::IsValidAddress(handlerPtr)) {
if(adhocctlHandlers.size() >= MAX_ADHOCCTL_HANDLERS) {
ERROR_LOG(HLE, "UNTESTED UNTESTED sceNetAdhocctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS;
return retval;
}
adhocctlHandlers[retval] = handler;
WARN_LOG(HLE, "UNTESTED sceNetAdhocctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
}
else
ERROR_LOG(HLE, "UNTESTED sceNetAdhocctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
// The id to return is the number of handlers currently registered
return retval;
}
u32 sceNetAdhocctlDisconnect() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlDisconnect()");
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
return 0;
}
u32 sceNetAdhocctlDelHandler(u32 handlerID) {
if(adhocctlHandlers.find(handlerID) != adhocctlHandlers.end()) {
adhocctlHandlers.erase(handlerID);
WARN_LOG(HLE, "UNTESTED sceNetAdhocctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
}
else
ERROR_LOG(HLE, "UNTESTED sceNetAdhocctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
return 0;
}
int sceNetAdhocMatchingTerm() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocMatchingTerm()");
netAdhocMatchingInited = false;
return 0;
}
int sceNetAdhocctlTerm() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlTerm()");
netAdhocctlInited = false;
return 0;
}
int sceNetAdhocTerm() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocTerm()");
// Seems to return this when called a second time after being terminated without another initialisation
if(!netAdhocInited)
return SCE_KERNEL_ERROR_LWMUTEX_NOT_FOUND;
netAdhocInited = false;
return 0;
}
// Homebrew SDK claims it's a void function, but tests seem to indicate otherwise
int sceNetEtherNtostr(const char *mac, u32 bufferPtr) {
DEBUG_LOG(HLE, "UNTESTED sceNetEtherNtostr(%s, %x)", mac, bufferPtr);
if(Memory::IsValidAddress(bufferPtr)) {
int len = (int)strlen(mac);
for (int i = 0; i < len; i++)
Memory::Write_U8(mac[i], bufferPtr + i);
}
else
ERROR_LOG(HLE, "UNTESTED sceNetEtherNtostr(%s, %x): Tried to write to an invalid pointer", mac, bufferPtr);
return 0;
}
// Seems to always return 0, and write 0 to the pointer..
// TODO: Eventually research what possible states there are
int sceNetAdhocctlGetState(u32 ptrToStatus) {
WARN_LOG(HLE, "UNTESTED sceNetAdhocctlGetState(%x)", ptrToStatus);
if(Memory::IsValidAddress(ptrToStatus))
Memory::Write_U32(0, ptrToStatus);
else
ERROR_LOG(HLE, "UNTESTED sceNetAdhocctlGetState(%x): Tried to write invalid location", ptrToStatus);
return 0;
}
// Always return -1 since we don't have any real networking...
int sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocPdpCreate(%s, %x, %x, %x)", mac, port, bufferSize, unknown);
return -1;
}
// TODO: Should we really write the struct if we're disconnected?
int sceNetAdhocctlGetParameter(u32 paramAddr) {
WARN_LOG(HLE, "UNTESTED sceNetAdhocctlGetParameter(%x)", paramAddr);
struct SceNetAdhocctlParams params;
params.channel = 0;
for(int i = 0; i < 6; i++)
params.bssid[i] = i + 1;
strcpy(params.name, "");
strcpy(params.nickname, "");
if(Memory::IsValidAddress(paramAddr))
Memory::WriteStruct(paramAddr, &params);
return ERROR_NET_ADHOCCTL_DISCONNECTED;
}
// Return -1 packets since we don't have networking yet..
int sceNetAdhocPdpRecv(int id, const char *mac, u32 port, void *data, void *dataLength, u32 timeout, int nonBlock) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocPdpRecv(%d, %s, %d, %p, %p, %d, %d)", id, mac, port, data, dataLength, timeout, nonBlock);
return -1;
}
// Assuming < 0 for failure, homebrew SDK doesn't have much to say about this one..
int sceNetAdhocSetSocketAlert(int id, int flag) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocSetSocketAlert(%d, %d)", id, flag);
return -1;
}
int sceNetAdhocPdpDelete(int id, int unknown) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocPdpDelete(%d, %d)", id, unknown);
return 0;
}
int sceNetAdhocctlGetAdhocId(u32 productStructAddr) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlGetAdhocId(%x)", productStructAddr);
return 0;
}
int sceNetAdhocctlScan() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlScan()");
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
return 0;
}
int sceNetAdhocctlGetScanInfo() {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlGetScanInfo()");
return 0;
}
int sceNetAdhocctlConnect(u32 ptrToGroupName) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocctlConnect(%x)", ptrToGroupName);
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
return 0;
}
// Write static data since we don't actually manage any memory for sceNet* yet.
int sceNetGetMallocStat(u32 statPtr) {
WARN_LOG(HLE, "UNTESTED sceNetGetMallocStat(%x)", statPtr);
if(Memory::IsValidAddress(statPtr))
Memory::WriteStruct(statPtr, &netMallocStat);
else
ERROR_LOG(HLE, "UNTESTED sceNetGetMallocStat(%x): tried to request invalid address!", statPtr);
return 0;
}
int sceNetAdhocMatchingInit(u32 memsize) {
ERROR_LOG(HLE, "UNIMPL sceNetAdhocMatchingInit(%08x)", memsize);
if(netAdhocMatchingInited)
return ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED;
netAdhocMatchingInited = true;
return 0;
}
int sceNetInetInit() {
ERROR_LOG(HLE, "UNIMPL sceNetInetInit()");
if (netInetInited)
return ERROR_NET_INET_ALREADY_INITIALIZED;
netInetInited = true;
return 0;
}
int sceNetInetTerm() {
ERROR_LOG(HLE, "UNIMPL sceNetInetTerm()");
netInetInited = false;
return 0;
}
int sceNetApctlInit() {
ERROR_LOG(HLE, "UNIMPL sceNetApctlInit()");
if (netAdhocInited)
return ERROR_NET_APCTL_ALREADY_INITIALIZED;
netApctlInited = true;
return 0;
}
int sceNetApctlTerm() {
ERROR_LOG(HLE, "UNIMPL sceNeApctlTerm()");
netApctlInited = false;
return 0;
}
// TODO: How many handlers can the PSP actually have for Apctl?
// TODO: Should we allow the same handler to be added more than once?
u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
bool foundHandler = false;
u32 retval = 0;
struct ApctlHandler handler;
memset(&handler, 0, sizeof(handler));
while (apctlHandlers.find(retval) != apctlHandlers.end())
++retval;
handler.entryPoint = handlerPtr;
handler.argument = handlerArg;
for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); it++) {
if(it->second.entryPoint == handlerPtr) {
foundHandler = true;
break;
}
}
if(!foundHandler && Memory::IsValidAddress(handlerPtr)) {
if(apctlHandlers.size() >= MAX_APCTL_HANDLERS) {
ERROR_LOG(HLE, "UNTESTED sceNetApctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS; // TODO: What's the proper error code for Apctl's TOO_MANY_HANDLERS?
return retval;
}
apctlHandlers[retval] = handler;
WARN_LOG(HLE, "UNTESTED sceNetApctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
}
else
ERROR_LOG(HLE, "UNTESTED sceNetApctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
// The id to return is the number of handlers currently registered
return retval;
}
int sceNetApctlDelHandler(u32 handlerID) {
if(apctlHandlers.find(handlerID) != apctlHandlers.end()) {
apctlHandlers.erase(handlerID);
WARN_LOG(HLE, "UNTESTED sceNetapctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
}
else
ERROR_LOG(HLE, "UNTESTED sceNetapctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
return 0;
}
int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
ERROR_LOG(HLE, "UNIMPL sceNetInetInetAton(%s, %08x)", hostname, addrPtr);
return -1;
}
int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(HLE, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
ERROR_LOG(HLE, "UNIMPL sceNetInetSend(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
return -1;
}
int sceNetInetGetErrno() {
ERROR_LOG(HLE, "UNIMPL sceNetInetGetErrno()");
return -1;
}
int sceNetInetSocket(int domain, int type, int protocol) {
ERROR_LOG(HLE, "UNIMPL sceNetInetSocket(%i, %i, %i)", domain, type, protocol);
return -1;
}
int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
ERROR_LOG(HLE, "UNIMPL sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, level, optname, optvalPtr, optlen);
return -1;
}
int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
ERROR_LOG(HLE, "UNIMPL sceNetInetConnect(%i, %08x, %i)", socket, sockAddrInternetPtr, addressLength);
return -1;
}
const HLEFunction sceNet[] = {
{0x39AF39A6, sceNetInit, "sceNetInit"},
{0x281928A9, WrapU_V<sceNetTerm>, "sceNetTerm"},
{0x89360950, WrapI_CU<sceNetEtherNtostr>, "sceNetEtherNtostr"},
{0x0bf0a3ae, 0, "sceNetGetLocalEtherAddr"},
{0xd27961c9, 0, "sceNetEtherStrton"},
{0x50647530, 0, "sceNetFreeThreadinfo"},
{0xcc393e48, WrapI_U<sceNetGetMallocStat>, "sceNetGetMallocStat"},
{0xad6844c6, 0, "sceNetThreadAbort"},
};
const HLEFunction sceNetAdhoc[] = {
{0xE1D621D7, WrapU_V<sceNetAdhocInit>, "sceNetAdhocInit"},
{0xA62C6F57, WrapI_V<sceNetAdhocTerm>, "sceNetAdhocTerm"},
{0x0AD043ED, 0, "sceNetAdhocctlConnect"},
{0x6f92741b, WrapI_CUIU<sceNetAdhocPdpCreate>, "sceNetAdhocPdpCreate"},
{0xabed3790, 0, "sceNetAdhocPdpSend"},
{0xdfe53e03, WrapI_ICUVVUI<sceNetAdhocPdpRecv>, "sceNetAdhocPdpRecv"},
{0x7f27bb5e, WrapI_II<sceNetAdhocPdpDelete>, "sceNetAdhocPdpDelete"},
{0xc7c1fc57, 0, "sceNetAdhocGetPdpStat"},
{0x157e6225, 0, "sceNetAdhocPtpClose"},
{0x4da4c788, 0, "sceNetAdhocPtpSend"},
{0x877f6d66, 0, "sceNetAdhocPtpOpen"},
{0x8bea2b3e, 0, "sceNetAdhocPtpRecv"},
{0x9df81198, 0, "sceNetAdhocPtpAccept"},
{0xe08bdac1, 0, "sceNetAdhocPtpListen"},
{0xfc6fc07b, 0, "sceNetAdhocPtpConnect"},
{0x9ac2eeac, 0, "sceNetAdhocPtpFlush"},
{0xb9685118, 0, "sceNetAdhocGetPtpStat"},
{0x3278ab0c, 0, "sceNetAdhocGameModeCreateReplica"},
{0x98c204c8, 0, "sceNetAdhocGameModeUpdateMaster"},
{0xfa324b4e, 0, "sceNetAdhocGameModeUpdateReplica"},
{0xa0229362, 0, "sceNetAdhocGameModeDeleteMaster"},
{0x0b2228e9, 0, "sceNetAdhocGameModeDeleteReplica"},
{0x7F75C338, 0, "sceNetAdhocGameModeCreateMaster"},
{0x73bfd52d, WrapI_II<sceNetAdhocSetSocketAlert>, "sceNetAdhocSetSocketAlert"},
{0x7a662d6b, 0, "sceNetAdhocPollSocket"},
{0x4d2ce199, 0, "sceNetAdhocGetSocketAlert"},
};
const HLEFunction sceNetAdhocMatching[] = {
{0x2a2a1e07, WrapI_U<sceNetAdhocMatchingInit>, "sceNetAdhocMatchingInit"},
{0x7945ecda, WrapI_V<sceNetAdhocMatchingTerm>, "sceNetAdhocMatchingTerm"},
{0xca5eda6f, 0, "sceNetAdhocMatchingCreate"},
{0x93ef3843, 0, "sceNetAdhocMatchingStart"},
{0x32b156b3, 0, "sceNetAdhocMatchingStop"},
{0xf16eaf4f, 0, "sceNetAdhocMatchingDelete"},
{0x5e3d4b79, 0, "sceNetAdhocMatchingSelectTarget"},
{0xea3c6108, 0, "sceNetAdhocMatchingCancelTarget"},
{0x8f58bedf, 0, "sceNetAdhocMatchingCancelTargetWithOpt"},
{0xb58e61b7, 0, "sceNetAdhocMatchingSetHelloOpt"},
{0xc58bcd9e, 0, "sceNetAdhocMatchingGetMembers"},
{0xec19337d, 0, "sceNetAdhocMatchingAbortSendData"},
{0xf79472d7, 0, "sceNetAdhocMatchingSendData"},
{0x40F8F435, 0, "sceNetAdhocMatchingGetPoolMaxAlloc"},
{0xb5d96c2a, 0, "sceNetAdhocMatchingGetHelloOpt"},
{0x9c5cfb7d, 0, "sceNetAdhocMatchingGetPoolStat"},
};
const HLEFunction sceNetAdhocctl[] = {
{0xE26F226E, WrapU_IIU<sceNetAdhocctlInit>, "sceNetAdhocctlInit"},
{0x9D689E13, WrapI_V<sceNetAdhocctlTerm>, "sceNetAdhocctlTerm"},
{0x20B317A0, WrapU_UU<sceNetAdhocctlAddHandler>, "sceNetAdhocctlAddHandler"},
{0x6402490B, WrapU_U<sceNetAdhocctlDelHandler>, "sceNetAdhocctlDelHandler"},
{0x34401D65, WrapU_V<sceNetAdhocctlDisconnect>, "sceNetAdhocctlDisconnect"},
{0x0ad043ed, WrapI_U<sceNetAdhocctlConnect>, "sceNetAdhocctlConnect"},
{0x08fff7a0, WrapI_V<sceNetAdhocctlScan>, "sceNetAdhocctlScan"},
{0x75ecd386, WrapI_U<sceNetAdhocctlGetState>, "sceNetAdhocctlGetState"},
{0x8916c003, 0, "sceNetAdhocctlGetNameByAddr"},
{0xded9d28e, WrapI_U<sceNetAdhocctlGetParameter>, "sceNetAdhocctlGetParameter"},
{0x81aee1be, WrapI_V<sceNetAdhocctlGetScanInfo>, "sceNetAdhocctlGetScanInfo"},
{0x5e7f79c9, 0, "sceNetAdhocctlJoin"},
{0x8db83fdc, 0, "sceNetAdhocctlGetPeerInfo"},
{0xec0635c1, 0, "sceNetAdhocctlCreate"},
{0xa5c055ce, 0, "sceNetAdhocctlCreateEnterGameMode"},
{0x1ff89745, 0, "sceNetAdhocctlJoinEnterGameMode"},
{0xcf8e084d, 0, "sceNetAdhocctlExitGameMode"},
{0xe162cb14, 0, "sceNetAdhocctlGetPeerList"},
{0x362cbe8f, WrapI_U<sceNetAdhocctlGetAdhocId>, "sceNetAdhocctlGetAdhocId"},
{0x5a014ce0, 0, "sceNetAdhocctlGetGameModeInfo"},
{0x99560abe, 0, "sceNetAdhocctlGetAddrByName"},
{0xb0b80e80, 0, "sceNetAdhocctlCreateEnterGameModeMin"},
};
const HLEFunction sceNetAdhocDiscover[] = {
{0x941B3877, 0, "sceNetAdhocDiscoverInitStart"},
{0x52DE1B97, 0, "sceNetAdhocDiscoverUpdate"},
{0x944DDBC6, 0, "sceNetAdhocDiscoverGetStatus"},
{0xA2246614, 0, "sceNetAdhocDiscoverTerm"},
{0xF7D13214, 0, "sceNetAdhocDiscoverStop"},
{0xA423A21B, 0, "sceNetAdhocDiscoverRequestSuspend"},
};
const HLEFunction sceNetResolver[] = {
{0x224c5f44, 0, "sceNetResolverStartNtoA"},
{0x244172af, 0, "sceNetResolverCreate"},
{0x94523e09, 0, "sceNetResolverDelete"},
{0xf3370e61, 0, "sceNetResolverInit"},
{0x808F6063, 0, "sceNetResolverStop"},
{0x6138194A, 0, "sceNetResolverTerm"},
{0x629e2fb7, 0, "sceNetResolverStartAtoN"},
{0x14c17ef9, 0, "sceNetResolverStartNtoAAsync"},
{0xaac09184, 0, "sceNetResolverStartAtoNAsync"},
{0x12748eb9, 0, "sceNetResolverWaitAsync"},
{0x4ee99358, 0, "sceNetResolverPollAsync"},
};
const HLEFunction sceNetInet[] = {
{0x17943399, WrapI_V<sceNetInetInit>, "sceNetInetInit"},
{0x4cfe4e56, 0, "sceNetInetShutdown"},
{0xa9ed66b9, WrapI_V<sceNetInetTerm>, "sceNetInetTerm"},
{0x8b7b220f, WrapI_III<sceNetInetSocket>, "sceNetInetSocket"},
{0x2fe71fe7, WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt"},
{0x4a114c7c, 0, "sceNetInetGetsockopt"},
{0x410b34aa, WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect"},
{0x805502DD, 0, "sceNetInetCloseWithRST"},
{0xd10a1a7a, 0, "sceNetInetListen"},
{0xdb094e1b, 0, "sceNetInetAccept"},
{0xfaabb1dd, 0, "sceNetInetPoll"},
{0x5be8d595, 0, "sceNetInetSelect"},
{0x8d7284ea, 0, "sceNetInetClose"},
{0xcda85c99, WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv"},
{0xc91142e4, 0, "sceNetInetRecvfrom"},
{0xeece61d2, 0, "sceNetInetRecvmsg"},
{0x7aa671bc, WrapI_IUUU<sceNetInetRecv>, "sceNetInetSend"},
{0x05038fc7, 0, "sceNetInetSendto"},
{0x774e36f4, 0, "sceNetInetSendmsg"},
{0xfbabe411, WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno"},
{0x1a33f9ae, 0, "sceNetInetBind"},
{0xb75d5b0a, 0, "sceNetInetInetAddr"},
{0x1BDF5D13, WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton"},
{0xd0792666, 0, "sceNetInetInetNtop"},
{0xE30B8C19, 0, "sceNetInetInetPton"},
{0x8ca3a97e, 0, "sceNetInetGetPspError"},
{0xE247B6D6, 0, "sceNetInetGetpeername"},
{0x162e6fd5, 0, "sceNetInetGetsockname"},
{0x80A21ABD, 0, "sceNetInetSocketAbort"},
{0x39b0c7d3, 0, "sceNetInetGetUdpcbstat"},
{0xb3888ad4, 0, "sceNetInetGetTcpcbstat"},
};
const HLEFunction sceNetApctl[] = {
{0xCFB957C6, 0, "sceNetApctlConnect"},
{0x24fe91a1, 0, "sceNetApctlDisconnect"},
{0x5deac81b, 0, "sceNetApctlGetState"},
{0x8abadd51, WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler"},
{0xe2f91f9b, WrapI_V<sceNetApctlInit>, "sceNetApctlInit"},
{0x5963991b, WrapI_U<sceNetApctlDelHandler>, "sceNetApctlDelHandler"},
{0xb3edd0ec, WrapI_V<sceNetApctlTerm>, "sceNetApctlTerm"},
{0x2BEFDF23, 0, "sceNetApctlGetInfo"},
{0xa3e77e13, 0, "sceNetApctlScanSSID2"},
{0xf25a5006, 0, "sceNetApctlGetBSSDescIDList2"},
{0x2935c45b, 0, "sceNetApctlGetBSSDescEntry2"},
};
const HLEFunction sceWlanDrv[] = {
{0xd7763699, WrapU_V<sceWlanGetSwitchState>, "sceWlanGetSwitchState"},
{0x0c622081, WrapU_U<sceWlanGetEtherAddr>, "sceWlanGetEtherAddr"},
{0x93440B11, WrapU_V<sceWlanDevIsPowerOn>, "sceWlanDevIsPowerOn"},
};
void Register_sceNet() {
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
RegisterModule("sceNetAdhoc", ARRAY_SIZE(sceNetAdhoc), sceNetAdhoc);
RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching);
RegisterModule("sceNetAdhocDiscover", ARRAY_SIZE(sceNetAdhocDiscover), sceNetAdhocDiscover);
RegisterModule("sceNetAdhocctl", ARRAY_SIZE(sceNetAdhocctl), sceNetAdhocctl);
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
RegisterModule("sceNetApctl", ARRAY_SIZE(sceNetApctl), sceNetApctl);
}
void Register_sceWlanDrv() {
RegisterModule("sceWlanDrv", ARRAY_SIZE(sceWlanDrv), sceWlanDrv);
}