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https://github.com/hrydgard/ppsspp.git
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87fb9eef37
Wanted to avoid coupling these, but don't like the std::function construct/destructs showing in profiles...
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/FuncId.h"
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#include "GPU/Software/Sampler.h"
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#include "GPU/Software/TransformUnit.h" // for DrawingCoords
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#ifdef _DEBUG
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#define SOFTGPU_MEMORY_TAGGING_BASIC
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#endif
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// #define SOFTGPU_MEMORY_TAGGING_DETAILED
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struct GPUDebugBuffer;
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struct BinCoords;
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class BinManager;
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namespace Rasterizer {
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enum class RasterizerStateFlags {
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NONE = 0,
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VERTEX_NON_FULL_WHITE = 0x0001,
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VERTEX_ALPHA_NON_ZERO = 0x0002,
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VERTEX_ALPHA_NON_FULL = 0x0004,
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VERTEX_HAS_FOG = 0x0008,
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CLUT_ALPHA_CHECKED = 0x0010,
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CLUT_ALPHA_NON_FULL = 0x0020,
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CLUT_ALPHA_NON_ZERO = 0x0040,
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VERTEX_FLAT_RESET = VERTEX_NON_FULL_WHITE | VERTEX_ALPHA_NON_FULL | VERTEX_ALPHA_NON_ZERO | VERTEX_HAS_FOG,
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OPTIMIZED = 0x0001'0000,
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OPTIMIZED_BLEND_SRC = 0x0002'0000,
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OPTIMIZED_BLEND_DST = 0x0004'0000,
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OPTIMIZED_BLEND_OFF = 0x0008'0000,
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OPTIMIZED_TEXREPLACE = 0x0010'0000,
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OPTIMIZED_FOG_OFF = 0x0020'0000,
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OPTIMIZED_ALPHATEST_OFF_NE = 0x0040'0000,
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OPTIMIZED_ALPHATEST_OFF_GT = 0x0080'0000,
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OPTIMIZED_ALPHATEST_ON = 0x0100'0000,
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// Anything that changes the actual pixel or sampler func.
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OPTIMIZED_PIXELID = OPTIMIZED_BLEND_SRC | OPTIMIZED_BLEND_DST | OPTIMIZED_BLEND_OFF | OPTIMIZED_FOG_OFF | OPTIMIZED_ALPHATEST_OFF_NE | OPTIMIZED_ALPHATEST_OFF_GT | OPTIMIZED_ALPHATEST_ON,
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OPTIMIZED_SAMPLERID = OPTIMIZED_TEXREPLACE,
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INVALID = 0x7FFFFFFF,
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};
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ENUM_CLASS_BITOPS(RasterizerStateFlags);
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struct RasterizerState {
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PixelFuncID pixelID;
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SamplerID samplerID;
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SingleFunc drawPixel;
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Sampler::LinearFunc linear;
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Sampler::NearestFunc nearest;
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uint32_t texaddr[8]{};
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uint16_t texbufw[8]{};
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const u8 *texptr[8]{};
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float textureLodSlope;
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RasterizerStateFlags flags = RasterizerStateFlags::NONE;
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RasterizerStateFlags lastFlags = RasterizerStateFlags::INVALID;
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struct {
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uint8_t maxTexLevel : 3;
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bool enableTextures : 1;
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uint8_t texLevelMode : 2;
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bool shadeGouraud : 1;
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bool throughMode : 1;
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int8_t texLevelOffset : 8;
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bool mipFilt : 1;
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bool minFilt : 1;
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bool magFilt : 1;
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bool antialiasLines : 1;
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bool textureProj : 1;
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};
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#if defined(SOFTGPU_MEMORY_TAGGING_DETAILED) || defined(SOFTGPU_MEMORY_TAGGING_BASIC)
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uint32_t listPC;
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#endif
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GETexLevelMode TexLevelMode() const {
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return GETexLevelMode(texLevelMode);
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}
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};
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void ComputeRasterizerState(RasterizerState *state, BinManager *binner);
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void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0);
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void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, bool forceFlat);
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void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, const VertexData &v2);
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bool OptimizeRasterState(RasterizerState *state);
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// Draws a triangle if its vertices are specified in counter-clockwise order
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void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const BinCoords &range, const RasterizerState &state);
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void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state);
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void DrawLine(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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void ClearRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
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} // namespace Rasterizer
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