ppsspp/Common/GPU
2024-10-17 21:01:58 +02:00
..
D3D9 d3d9: fix bug introduced in "use ComPtr for D3D9" 2024-10-13 21:45:40 +02:00
D3D11 Buildfix 2024-10-10 12:19:53 +02:00
OpenGL Add the EmuScreen pass assert on OpenGL as well 2024-10-14 14:35:35 +02:00
Vulkan Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Shader.cpp Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Bunch more linting 2024-10-10 11:57:10 +02:00
ShaderWriter.h D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
thin3d_create.h Fixed return copies from functions and const ref params 2024-04-02 18:37:00 +03:00
thin3d.cpp Bunch more linting 2024-10-10 11:57:10 +02:00
thin3d.h Bunch more linting 2024-10-10 11:57:10 +02:00