mirror of
https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
1102 lines
33 KiB
C++
1102 lines
33 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <map>
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#include <unordered_map>
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeMap.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/HLE/HLE.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/CoreTiming.h"
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#include "Core/Reporting.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelMutex.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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#define PSP_MUTEX_ATTR_FIFO 0
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#define PSP_MUTEX_ATTR_PRIORITY 0x100
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#define PSP_MUTEX_ATTR_ALLOW_RECURSIVE 0x200
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#define PSP_MUTEX_ATTR_KNOWN (PSP_MUTEX_ATTR_PRIORITY | PSP_MUTEX_ATTR_ALLOW_RECURSIVE)
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// Not sure about the names of these
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#define PSP_MUTEX_ERROR_NO_SUCH_MUTEX 0x800201C3
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#define PSP_MUTEX_ERROR_TRYLOCK_FAILED 0x800201C4
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#define PSP_MUTEX_ERROR_NOT_LOCKED 0x800201C5
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#define PSP_MUTEX_ERROR_LOCK_OVERFLOW 0x800201C6
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#define PSP_MUTEX_ERROR_UNLOCK_UNDERFLOW 0x800201C7
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#define PSP_MUTEX_ERROR_ALREADY_LOCKED 0x800201C8
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#define PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX 0x800201CA
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// Note: used only for _600.
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#define PSP_LWMUTEX_ERROR_TRYLOCK_FAILED 0x800201CB
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#define PSP_LWMUTEX_ERROR_NOT_LOCKED 0x800201CC
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#define PSP_LWMUTEX_ERROR_LOCK_OVERFLOW 0x800201CD
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#define PSP_LWMUTEX_ERROR_UNLOCK_UNDERFLOW 0x800201CE
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#define PSP_LWMUTEX_ERROR_ALREADY_LOCKED 0x800201CF
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struct NativeMutex
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{
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SceSize_le size;
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char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
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SceUInt_le attr;
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s32_le initialCount;
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s32_le lockLevel;
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SceUID_le lockThread;
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// Not kept up to date.
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s32_le numWaitThreads;
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};
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struct PSPMutex : public KernelObject
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{
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const char *GetName() override { return nm.name; }
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const char *GetTypeName() override { return GetStaticTypeName(); }
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static const char *GetStaticTypeName() { return "Mutex"; }
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static u32 GetMissingErrorCode() { return PSP_MUTEX_ERROR_NO_SUCH_MUTEX; }
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static int GetStaticIDType() { return SCE_KERNEL_TMID_Mutex; }
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int GetIDType() const override { return SCE_KERNEL_TMID_Mutex; }
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void DoState(PointerWrap &p) override
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{
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auto s = p.Section("Mutex", 1);
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if (!s)
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return;
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Do(p, nm);
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SceUID dv = 0;
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Do(p, waitingThreads, dv);
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Do(p, pausedWaits);
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}
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NativeMutex nm;
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std::vector<SceUID> waitingThreads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<SceUID, u64> pausedWaits;
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};
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struct NativeLwMutexWorkarea
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{
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s32_le lockLevel;
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SceUID_le lockThread;
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u32_le attr;
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s32_le numWaitThreads;
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SceUID_le uid;
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s32_le pad[3];
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void init()
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{
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memset(this, 0, sizeof(NativeLwMutexWorkarea));
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}
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void clear()
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{
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lockLevel = 0;
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lockThread = -1;
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uid = -1;
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}
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};
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struct NativeLwMutex
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{
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SceSize_le size;
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char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
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SceUInt_le attr;
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SceUID_le uid;
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PSPPointer<NativeLwMutexWorkarea> workarea;
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s32_le initialCount;
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// Not kept up to date.
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s32_le currentCount;
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// Not kept up to date.
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SceUID_le lockThread;
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// Not kept up to date.
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s32_le numWaitThreads;
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};
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struct LwMutex : public KernelObject
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{
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const char *GetName() override { return nm.name; }
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const char *GetTypeName() override { return GetStaticTypeName(); }
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static const char *GetStaticTypeName() { return "LwMutex"; }
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static u32 GetMissingErrorCode() { return PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX; }
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static int GetStaticIDType() { return SCE_KERNEL_TMID_LwMutex; }
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int GetIDType() const override { return SCE_KERNEL_TMID_LwMutex; }
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void DoState(PointerWrap &p) override
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{
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auto s = p.Section("LwMutex", 1);
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if (!s)
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return;
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Do(p, nm);
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SceUID dv = 0;
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Do(p, waitingThreads, dv);
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Do(p, pausedWaits);
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}
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NativeLwMutex nm;
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std::vector<SceUID> waitingThreads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<SceUID, u64> pausedWaits;
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};
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static int mutexWaitTimer = -1;
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static int lwMutexWaitTimer = -1;
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// Thread -> Mutex locks for thread end.
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typedef std::unordered_multimap<SceUID, SceUID> MutexMap;
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static MutexMap mutexHeldLocks;
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void __KernelMutexBeginCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelMutexEndCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelLwMutexBeginCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelLwMutexEndCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelMutexInit()
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{
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mutexWaitTimer = CoreTiming::RegisterEvent("MutexTimeout", __KernelMutexTimeout);
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lwMutexWaitTimer = CoreTiming::RegisterEvent("LwMutexTimeout", __KernelLwMutexTimeout);
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__KernelListenThreadEnd(&__KernelMutexThreadEnd);
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__KernelRegisterWaitTypeFuncs(WAITTYPE_MUTEX, __KernelMutexBeginCallback, __KernelMutexEndCallback);
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__KernelRegisterWaitTypeFuncs(WAITTYPE_LWMUTEX, __KernelLwMutexBeginCallback, __KernelLwMutexEndCallback);
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}
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void __KernelMutexDoState(PointerWrap &p)
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{
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auto s = p.Section("sceKernelMutex", 1);
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if (!s)
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return;
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Do(p, mutexWaitTimer);
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CoreTiming::RestoreRegisterEvent(mutexWaitTimer, "MutexTimeout", __KernelMutexTimeout);
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Do(p, lwMutexWaitTimer);
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CoreTiming::RestoreRegisterEvent(lwMutexWaitTimer, "LwMutexTimeout", __KernelLwMutexTimeout);
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Do(p, mutexHeldLocks);
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}
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KernelObject *__KernelMutexObject()
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{
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return new PSPMutex;
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}
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KernelObject *__KernelLwMutexObject()
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{
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return new LwMutex;
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}
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void __KernelMutexShutdown()
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{
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mutexHeldLocks.clear();
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}
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static void __KernelMutexAcquireLock(PSPMutex *mutex, int count, SceUID thread) {
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#if defined(_DEBUG)
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auto locked = mutexHeldLocks.equal_range(thread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter)
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_dbg_assert_msg_((*iter).second != mutex->GetUID(), "Thread %d / mutex %d wasn't removed from mutexHeldLocks properly.", thread, mutex->GetUID());
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#endif
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mutexHeldLocks.emplace(thread, mutex->GetUID());
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mutex->nm.lockLevel = count;
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mutex->nm.lockThread = thread;
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}
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static void __KernelMutexAcquireLock(PSPMutex *mutex, int count) {
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__KernelMutexAcquireLock(mutex, count, __KernelGetCurThread());
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}
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static void __KernelMutexEraseLock(PSPMutex *mutex) {
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if (mutex->nm.lockThread != -1)
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{
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SceUID id = mutex->GetUID();
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std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(mutex->nm.lockThread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter)
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{
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if ((*iter).second == id)
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{
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mutexHeldLocks.erase(iter);
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break;
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}
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}
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}
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mutex->nm.lockThread = -1;
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}
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static std::vector<SceUID>::iterator __KernelMutexFindPriority(std::vector<SceUID> &waiting)
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{
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_dbg_assert_msg_(!waiting.empty(), "__KernelMutexFindPriority: Trying to find best of no threads.");
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std::vector<SceUID>::iterator iter, end, best = waiting.end();
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u32 best_prio = 0xFFFFFFFF;
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for (iter = waiting.begin(), end = waiting.end(); iter != end; ++iter)
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{
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u32 iter_prio = __KernelGetThreadPrio(*iter);
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if (iter_prio < best_prio)
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{
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best = iter;
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best_prio = iter_prio;
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}
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}
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_dbg_assert_msg_(best != waiting.end(), "__KernelMutexFindPriority: Returning invalid best thread.");
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return best;
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}
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static bool __KernelUnlockMutexForThread(PSPMutex *mutex, SceUID threadID, u32 &error, int result) {
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if (!HLEKernel::VerifyWait(threadID, WAITTYPE_MUTEX, mutex->GetUID()))
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return false;
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// If result is an error code, we're just letting it go.
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if (result == 0)
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{
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int wVal = (int)__KernelGetWaitValue(threadID, error);
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__KernelMutexAcquireLock(mutex, wVal, threadID);
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}
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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if (timeoutPtr != 0 && mutexWaitTimer != -1)
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{
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// Remove any event for this thread.
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(mutexWaitTimer, threadID);
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Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
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}
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__KernelResumeThreadFromWait(threadID, result);
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return true;
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}
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static bool __KernelUnlockMutexForThreadCheck(PSPMutex *mutex, SceUID threadID, u32 &error, int result, bool &wokeThreads) {
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if (mutex->nm.lockThread == -1 && __KernelUnlockMutexForThread(mutex, threadID, error, 0))
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return true;
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return false;
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}
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void __KernelMutexBeginCallback(SceUID threadID, SceUID prevCallbackId)
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{
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auto result = HLEKernel::WaitBeginCallback<PSPMutex, WAITTYPE_MUTEX, SceUID>(threadID, prevCallbackId, mutexWaitTimer);
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if (result == HLEKernel::WAIT_CB_SUCCESS)
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DEBUG_LOG(Log::sceKernel, "sceKernelLockMutexCB: Suspending lock wait for callback");
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else
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WARN_LOG_REPORT(Log::sceKernel, "sceKernelLockMutexCB: beginning callback with bad wait id?");
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}
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void __KernelMutexEndCallback(SceUID threadID, SceUID prevCallbackId)
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{
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auto result = HLEKernel::WaitEndCallback<PSPMutex, WAITTYPE_MUTEX, SceUID>(threadID, prevCallbackId, mutexWaitTimer, __KernelUnlockMutexForThreadCheck);
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if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
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DEBUG_LOG(Log::sceKernel, "sceKernelLockMutexCB: Resuming lock wait for callback");
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}
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int sceKernelCreateMutex(const char *name, u32 attr, int initialCount, u32 optionsPtr) {
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if (!name)
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return hleLogWarning(Log::sceKernel, SCE_KERNEL_ERROR_ERROR, "invalid name");
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if (attr & ~0xBFF)
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return hleLogWarning(Log::sceKernel, SCE_KERNEL_ERROR_ILLEGAL_ATTR, "invalid attr parameter %08x", attr);
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if (initialCount < 0)
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return hleLogDebug(Log::sceKernel, SCE_KERNEL_ERROR_ILLEGAL_COUNT, "illegal initial count");
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if ((attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && initialCount > 1)
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return hleLogDebug(Log::sceKernel, SCE_KERNEL_ERROR_ILLEGAL_COUNT, "illegal non-recursive count");
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PSPMutex *mutex = new PSPMutex();
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SceUID id = kernelObjects.Create(mutex);
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mutex->nm.size = sizeof(mutex->nm);
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strncpy(mutex->nm.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
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mutex->nm.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
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mutex->nm.attr = attr;
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mutex->nm.initialCount = initialCount;
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if (initialCount == 0) {
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mutex->nm.lockLevel = 0;
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mutex->nm.lockThread = -1;
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} else {
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__KernelMutexAcquireLock(mutex, initialCount);
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}
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if (optionsPtr != 0) {
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u32 size = Memory::Read_U32(optionsPtr);
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if (size > 4)
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WARN_LOG_REPORT(Log::sceKernel, "sceKernelCreateMutex(%s) unsupported options parameter, size = %d", name, size);
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}
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if ((attr & ~PSP_MUTEX_ATTR_KNOWN) != 0)
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WARN_LOG_REPORT(Log::sceKernel, "sceKernelCreateMutex(%s) unsupported attr parameter: %08x", name, attr);
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return hleLogSuccessX(Log::sceKernel, id);
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}
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int sceKernelDeleteMutex(SceUID id)
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{
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u32 error;
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PSPMutex *mutex = kernelObjects.Get<PSPMutex>(id, error);
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if (mutex)
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{
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DEBUG_LOG(Log::sceKernel, "sceKernelDeleteMutex(%i)", id);
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bool wokeThreads = false;
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std::vector<SceUID>::iterator iter, end;
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for (iter = mutex->waitingThreads.begin(), end = mutex->waitingThreads.end(); iter != end; ++iter)
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wokeThreads |= __KernelUnlockMutexForThread(mutex, *iter, error, SCE_KERNEL_ERROR_WAIT_DELETE);
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if (mutex->nm.lockThread != -1)
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__KernelMutexEraseLock(mutex);
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mutex->waitingThreads.clear();
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if (wokeThreads)
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hleReSchedule("mutex deleted");
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return kernelObjects.Destroy<PSPMutex>(id);
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}
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else
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{
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DEBUG_LOG(Log::sceKernel, "sceKernelDeleteMutex(%i): invalid mutex", id);
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return error;
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}
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}
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static bool __KernelLockMutexCheck(PSPMutex *mutex, int count, u32 &error) {
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if (error)
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return false;
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const bool mutexIsRecursive = (mutex->nm.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) != 0;
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if (count <= 0)
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error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
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else if (count > 1 && !mutexIsRecursive)
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error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
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// Two positive ints will always overflow to negative.
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else if (count + mutex->nm.lockLevel < 0)
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error = PSP_MUTEX_ERROR_LOCK_OVERFLOW;
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// Only a recursive mutex can re-lock.
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else if (mutex->nm.lockThread == __KernelGetCurThread())
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{
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if (mutexIsRecursive)
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return true;
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error = PSP_MUTEX_ERROR_ALREADY_LOCKED;
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}
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// Otherwise it would lock or wait.
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else if (mutex->nm.lockLevel == 0)
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return true;
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return false;
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}
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static bool __KernelLockMutex(PSPMutex *mutex, int count, u32 &error) {
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if (!__KernelLockMutexCheck(mutex, count, error))
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return false;
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if (mutex->nm.lockLevel == 0)
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{
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__KernelMutexAcquireLock(mutex, count);
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// Nobody had it locked - no need to block
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return true;
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}
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if (mutex->nm.lockThread == __KernelGetCurThread())
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{
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// __KernelLockMutexCheck() would've returned an error, so this must be recursive.
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mutex->nm.lockLevel += count;
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return true;
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}
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return false;
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}
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static bool __KernelUnlockMutex(PSPMutex *mutex, u32 &error) {
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__KernelMutexEraseLock(mutex);
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bool wokeThreads = false;
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std::vector<SceUID>::iterator iter;
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while (!wokeThreads && !mutex->waitingThreads.empty())
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{
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if ((mutex->nm.attr & PSP_MUTEX_ATTR_PRIORITY) != 0)
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iter = __KernelMutexFindPriority(mutex->waitingThreads);
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else
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iter = mutex->waitingThreads.begin();
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wokeThreads |= __KernelUnlockMutexForThread(mutex, *iter, error, 0);
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mutex->waitingThreads.erase(iter);
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}
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if (!wokeThreads)
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mutex->nm.lockThread = -1;
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return wokeThreads;
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}
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void __KernelMutexTimeout(u64 userdata, int cyclesLate)
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{
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SceUID threadID = (SceUID)userdata;
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HLEKernel::WaitExecTimeout<PSPMutex, WAITTYPE_MUTEX>(threadID);
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}
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void __KernelMutexThreadEnd(SceUID threadID)
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{
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u32 error;
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// If it was waiting on the mutex, it should finish now.
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SceUID waitingMutexID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
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if (waitingMutexID)
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{
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PSPMutex *mutex = kernelObjects.Get<PSPMutex>(waitingMutexID, error);
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if (mutex)
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HLEKernel::RemoveWaitingThread(mutex->waitingThreads, threadID);
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}
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// Unlock all mutexes the thread had locked.
|
|
std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(threadID);
|
|
for (MutexMap::iterator iter = locked.first; iter != locked.second; )
|
|
{
|
|
// Need to increment early so erase() doesn't invalidate.
|
|
SceUID mutexID = (*iter++).second;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(mutexID, error);
|
|
|
|
if (mutex)
|
|
{
|
|
mutex->nm.lockLevel = 0;
|
|
__KernelUnlockMutex(mutex, error);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void __KernelWaitMutex(PSPMutex *mutex, u32 timeoutPtr) {
|
|
if (timeoutPtr == 0 || mutexWaitTimer == -1)
|
|
return;
|
|
|
|
int micro = (int) Memory::Read_U32(timeoutPtr);
|
|
|
|
// This happens to be how the hardware seems to time things.
|
|
if (micro <= 3)
|
|
micro = 25;
|
|
else if (micro <= 249)
|
|
micro = 250;
|
|
|
|
// This should call __KernelMutexTimeout() later, unless we cancel it.
|
|
CoreTiming::ScheduleEvent(usToCycles(micro), mutexWaitTimer, __KernelGetCurThread());
|
|
}
|
|
|
|
int sceKernelCancelMutex(SceUID uid, int count, u32 numWaitThreadsPtr)
|
|
{
|
|
u32 error;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(uid, error);
|
|
if (mutex)
|
|
{
|
|
bool lockable = count <= 0 || __KernelLockMutexCheck(mutex, count, error);
|
|
if (!lockable)
|
|
{
|
|
// May still be okay. As long as the count/etc. are valid.
|
|
if (error != 0 && error != PSP_MUTEX_ERROR_LOCK_OVERFLOW && error != PSP_MUTEX_ERROR_ALREADY_LOCKED)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelCancelMutex(%i, %d, %08x): invalid count", uid, count, numWaitThreadsPtr);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelCancelMutex(%i, %d, %08x)", uid, count, numWaitThreadsPtr);
|
|
|
|
// Remove threads no longer waiting on this first (so the numWaitThreads value is correct.)
|
|
HLEKernel::CleanupWaitingThreads(WAITTYPE_MUTEX, uid, mutex->waitingThreads);
|
|
|
|
if (Memory::IsValidAddress(numWaitThreadsPtr))
|
|
Memory::Write_U32((u32)mutex->waitingThreads.size(), numWaitThreadsPtr);
|
|
|
|
bool wokeThreads = false;
|
|
for (auto iter = mutex->waitingThreads.begin(), end = mutex->waitingThreads.end(); iter != end; ++iter)
|
|
wokeThreads |= __KernelUnlockMutexForThread(mutex, *iter, error, SCE_KERNEL_ERROR_WAIT_CANCEL);
|
|
|
|
if (mutex->nm.lockThread != -1)
|
|
__KernelMutexEraseLock(mutex);
|
|
mutex->waitingThreads.clear();
|
|
|
|
if (count <= 0)
|
|
{
|
|
mutex->nm.lockLevel = 0;
|
|
mutex->nm.lockThread = -1;
|
|
}
|
|
else
|
|
__KernelMutexAcquireLock(mutex, count);
|
|
|
|
if (wokeThreads)
|
|
hleReSchedule("mutex canceled");
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelCancelMutex(%i, %d, %08x)", uid, count, numWaitThreadsPtr);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
// int sceKernelLockMutex(SceUID id, int count, int *timeout)
|
|
int sceKernelLockMutex(SceUID id, int count, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelLockMutex(%i, %i, %08x)", id, count, timeoutPtr);
|
|
u32 error;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(id, error);
|
|
|
|
if (__KernelLockMutex(mutex, count, error))
|
|
return 0;
|
|
else if (error)
|
|
return error;
|
|
else
|
|
{
|
|
SceUID threadID = __KernelGetCurThread();
|
|
// May be in a tight loop timing out (where we don't remove from waitingThreads yet), don't want to add duplicates.
|
|
if (std::find(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID) == mutex->waitingThreads.end())
|
|
mutex->waitingThreads.push_back(threadID);
|
|
__KernelWaitMutex(mutex, timeoutPtr);
|
|
__KernelWaitCurThread(WAITTYPE_MUTEX, id, count, timeoutPtr, false, "mutex waited");
|
|
|
|
// Return value will be overwritten by wait.
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// int sceKernelLockMutexCB(SceUID id, int count, int *timeout)
|
|
int sceKernelLockMutexCB(SceUID id, int count, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelLockMutexCB(%i, %i, %08x)", id, count, timeoutPtr);
|
|
u32 error;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(id, error);
|
|
|
|
if (!__KernelLockMutexCheck(mutex, count, error))
|
|
{
|
|
if (error)
|
|
return error;
|
|
|
|
SceUID threadID = __KernelGetCurThread();
|
|
// May be in a tight loop timing out (where we don't remove from waitingThreads yet), don't want to add duplicates.
|
|
if (std::find(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID) == mutex->waitingThreads.end())
|
|
mutex->waitingThreads.push_back(threadID);
|
|
__KernelWaitMutex(mutex, timeoutPtr);
|
|
__KernelWaitCurThread(WAITTYPE_MUTEX, id, count, timeoutPtr, true, "mutex waited");
|
|
|
|
// Return value will be overwritten by wait.
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
if (__KernelCurHasReadyCallbacks())
|
|
{
|
|
// Might actually end up having to wait, so set the timeout.
|
|
__KernelWaitMutex(mutex, timeoutPtr);
|
|
__KernelWaitCallbacksCurThread(WAITTYPE_MUTEX, id, count, timeoutPtr);
|
|
|
|
// Return value will be written to callback's v0, but... that's probably fine?
|
|
}
|
|
else
|
|
__KernelLockMutex(mutex, count, error);
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// int sceKernelTryLockMutex(SceUID id, int count)
|
|
int sceKernelTryLockMutex(SceUID id, int count)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelTryLockMutex(%i, %i)", id, count);
|
|
u32 error;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(id, error);
|
|
|
|
if (__KernelLockMutex(mutex, count, error))
|
|
return 0;
|
|
else if (error)
|
|
return error;
|
|
else
|
|
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
|
|
}
|
|
|
|
// int sceKernelUnlockMutex(SceUID id, int count)
|
|
int sceKernelUnlockMutex(SceUID id, int count)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelUnlockMutex(%i, %i)", id, count);
|
|
u32 error;
|
|
PSPMutex *mutex = kernelObjects.Get<PSPMutex>(id, error);
|
|
|
|
if (error)
|
|
return error;
|
|
if (count <= 0)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
if ((mutex->nm.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && count > 1)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
if (mutex->nm.lockLevel == 0 || mutex->nm.lockThread != __KernelGetCurThread())
|
|
return PSP_MUTEX_ERROR_NOT_LOCKED;
|
|
if (mutex->nm.lockLevel < count)
|
|
return PSP_MUTEX_ERROR_UNLOCK_UNDERFLOW;
|
|
|
|
mutex->nm.lockLevel -= count;
|
|
|
|
if (mutex->nm.lockLevel == 0)
|
|
{
|
|
if (__KernelUnlockMutex(mutex, error))
|
|
hleReSchedule("mutex unlocked");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelReferMutexStatus(SceUID id, u32 infoAddr) {
|
|
u32 error;
|
|
PSPMutex *m = kernelObjects.Get<PSPMutex>(id, error);
|
|
if (!m) {
|
|
return hleLogError(Log::sceKernel, error, "invalid mutex id");
|
|
}
|
|
|
|
// Should we crash the thread somehow?
|
|
auto info = PSPPointer<NativeMutex>::Create(infoAddr);
|
|
if (!info.IsValid())
|
|
return hleLogError(Log::sceKernel, -1, "invalid pointer");
|
|
|
|
// Don't write if the size is 0. Anything else is A-OK, though, apparently.
|
|
if (info->size != 0) {
|
|
HLEKernel::CleanupWaitingThreads(WAITTYPE_MUTEX, id, m->waitingThreads);
|
|
|
|
m->nm.numWaitThreads = (int) m->waitingThreads.size();
|
|
*info = m->nm;
|
|
info.NotifyWrite("MutexStatus");
|
|
}
|
|
return hleLogSuccessI(Log::sceKernel, 0);
|
|
}
|
|
|
|
int sceKernelCreateLwMutex(u32 workareaPtr, const char *name, u32 attr, int initialCount, u32 optionsPtr)
|
|
{
|
|
if (!name)
|
|
{
|
|
WARN_LOG_REPORT(Log::sceKernel, "%08x=sceKernelCreateLwMutex(): invalid name", SCE_KERNEL_ERROR_ERROR);
|
|
return SCE_KERNEL_ERROR_ERROR;
|
|
}
|
|
if (attr >= 0x400)
|
|
{
|
|
WARN_LOG_REPORT(Log::sceKernel, "%08x=sceKernelCreateLwMutex(): invalid attr parameter: %08x", SCE_KERNEL_ERROR_ILLEGAL_ATTR, attr);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
|
|
}
|
|
|
|
if (initialCount < 0)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
if ((attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && initialCount > 1)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
|
|
LwMutex *mutex = new LwMutex();
|
|
SceUID id = kernelObjects.Create(mutex);
|
|
mutex->nm.size = sizeof(mutex->nm);
|
|
strncpy(mutex->nm.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
|
|
mutex->nm.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
|
|
mutex->nm.attr = attr;
|
|
mutex->nm.uid = id;
|
|
mutex->nm.workarea = workareaPtr;
|
|
mutex->nm.initialCount = initialCount;
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
workarea->init();
|
|
workarea->lockLevel = initialCount;
|
|
if (initialCount == 0)
|
|
workarea->lockThread = 0;
|
|
else
|
|
workarea->lockThread = __KernelGetCurThread();
|
|
workarea->attr = attr;
|
|
workarea->uid = id;
|
|
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelCreateLwMutex(%08x, %s, %08x, %d, %08x)", workareaPtr, name, attr, initialCount, optionsPtr);
|
|
|
|
if (optionsPtr != 0)
|
|
{
|
|
u32 size = Memory::Read_U32(optionsPtr);
|
|
if (size > 4)
|
|
WARN_LOG_REPORT(Log::sceKernel, "sceKernelCreateLwMutex(%s) unsupported options parameter, size = %d", name, size);
|
|
}
|
|
if ((attr & ~PSP_MUTEX_ATTR_KNOWN) != 0)
|
|
WARN_LOG_REPORT(Log::sceKernel, "sceKernelCreateLwMutex(%s) unsupported attr parameter: %08x", name, attr);
|
|
|
|
return 0;
|
|
}
|
|
|
|
template <typename T>
|
|
bool __KernelUnlockLwMutexForThread(LwMutex *mutex, T workarea, SceUID threadID, u32 &error, int result)
|
|
{
|
|
if (!HLEKernel::VerifyWait(threadID, WAITTYPE_LWMUTEX, mutex->GetUID()))
|
|
return false;
|
|
|
|
// If result is an error code, we're just letting it go.
|
|
if (result == 0)
|
|
{
|
|
workarea->lockLevel = (int) __KernelGetWaitValue(threadID, error);
|
|
workarea->lockThread = threadID;
|
|
}
|
|
|
|
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
|
if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
|
|
{
|
|
// Remove any event for this thread.
|
|
s64 cyclesLeft = CoreTiming::UnscheduleEvent(lwMutexWaitTimer, threadID);
|
|
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
|
|
}
|
|
|
|
__KernelResumeThreadFromWait(threadID, result);
|
|
return true;
|
|
}
|
|
|
|
int sceKernelDeleteLwMutex(u32 workareaPtr)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelDeleteLwMutex(%08x)", workareaPtr);
|
|
|
|
if (!workareaPtr || !Memory::IsValidAddress(workareaPtr))
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
|
|
u32 error;
|
|
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea->uid, error);
|
|
if (mutex)
|
|
{
|
|
bool wokeThreads = false;
|
|
std::vector<SceUID>::iterator iter, end;
|
|
for (iter = mutex->waitingThreads.begin(), end = mutex->waitingThreads.end(); iter != end; ++iter)
|
|
wokeThreads |= __KernelUnlockLwMutexForThread(mutex, workarea, *iter, error, SCE_KERNEL_ERROR_WAIT_DELETE);
|
|
mutex->waitingThreads.clear();
|
|
|
|
workarea->clear();
|
|
|
|
if (wokeThreads)
|
|
hleReSchedule("lwmutex deleted");
|
|
|
|
return kernelObjects.Destroy<LwMutex>(mutex->GetUID());
|
|
}
|
|
else
|
|
return error;
|
|
}
|
|
|
|
static bool __KernelLockLwMutex(NativeLwMutexWorkarea *workarea, int count, u32 &error)
|
|
{
|
|
if (!error)
|
|
{
|
|
if (count <= 0)
|
|
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
else if (count > 1 && !(workarea->attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE))
|
|
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
// Two positive ints will always overflow to negative.
|
|
else if (count + workarea->lockLevel < 0)
|
|
error = PSP_LWMUTEX_ERROR_LOCK_OVERFLOW;
|
|
else if (workarea->uid == -1)
|
|
error = PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX;
|
|
}
|
|
|
|
if (error)
|
|
return false;
|
|
|
|
if (workarea->lockLevel == 0)
|
|
{
|
|
if (workarea->lockThread != 0)
|
|
{
|
|
// Validate that it actually exists so we can return an error if not.
|
|
kernelObjects.Get<LwMutex>(workarea->uid, error);
|
|
if (error)
|
|
return false;
|
|
}
|
|
|
|
workarea->lockLevel = count;
|
|
workarea->lockThread = __KernelGetCurThread();
|
|
return true;
|
|
}
|
|
|
|
if (workarea->lockThread == __KernelGetCurThread())
|
|
{
|
|
// Recursive mutex, let's just increase the lock count and keep going
|
|
if (workarea->attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE)
|
|
{
|
|
workarea->lockLevel += count;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
error = PSP_LWMUTEX_ERROR_ALREADY_LOCKED;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template <typename T>
|
|
bool __KernelUnlockLwMutex(T workarea, u32 &error)
|
|
{
|
|
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea->uid, error);
|
|
if (error)
|
|
{
|
|
workarea->lockThread = 0;
|
|
return false;
|
|
}
|
|
|
|
bool wokeThreads = false;
|
|
std::vector<SceUID>::iterator iter;
|
|
while (!wokeThreads && !mutex->waitingThreads.empty())
|
|
{
|
|
if ((mutex->nm.attr & PSP_MUTEX_ATTR_PRIORITY) != 0)
|
|
iter = __KernelMutexFindPriority(mutex->waitingThreads);
|
|
else
|
|
iter = mutex->waitingThreads.begin();
|
|
|
|
wokeThreads |= __KernelUnlockLwMutexForThread(mutex, workarea, *iter, error, 0);
|
|
mutex->waitingThreads.erase(iter);
|
|
}
|
|
|
|
if (!wokeThreads)
|
|
workarea->lockThread = 0;
|
|
|
|
return wokeThreads;
|
|
}
|
|
|
|
void __KernelLwMutexTimeout(u64 userdata, int cyclesLate)
|
|
{
|
|
SceUID threadID = (SceUID)userdata;
|
|
HLEKernel::WaitExecTimeout<LwMutex, WAITTYPE_LWMUTEX>(threadID);
|
|
}
|
|
|
|
static void __KernelWaitLwMutex(LwMutex *mutex, u32 timeoutPtr)
|
|
{
|
|
if (timeoutPtr == 0 || lwMutexWaitTimer == -1)
|
|
return;
|
|
|
|
int micro = (int) Memory::Read_U32(timeoutPtr);
|
|
|
|
// This happens to be how the hardware seems to time things.
|
|
if (micro <= 3)
|
|
micro = 25;
|
|
else if (micro <= 249)
|
|
micro = 250;
|
|
|
|
// This should call __KernelLwMutexTimeout() later, unless we cancel it.
|
|
CoreTiming::ScheduleEvent(usToCycles(micro), lwMutexWaitTimer, __KernelGetCurThread());
|
|
}
|
|
|
|
static bool __KernelUnlockLwMutexForThreadCheck(LwMutex *mutex, SceUID threadID, u32 &error, int result, bool &wokeThreads)
|
|
{
|
|
if (mutex->nm.lockThread == -1 && __KernelUnlockLwMutexForThread(mutex, mutex->nm.workarea, threadID, error, 0))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void __KernelLwMutexBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
|
{
|
|
auto result = HLEKernel::WaitBeginCallback<LwMutex, WAITTYPE_LWMUTEX, SceUID>(threadID, prevCallbackId, lwMutexWaitTimer);
|
|
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelLockLwMutexCB: Suspending lock wait for callback");
|
|
else
|
|
WARN_LOG_REPORT(Log::sceKernel, "sceKernelLockLwMutexCB: beginning callback with bad wait id?");
|
|
}
|
|
|
|
void __KernelLwMutexEndCallback(SceUID threadID, SceUID prevCallbackId)
|
|
{
|
|
auto result = HLEKernel::WaitEndCallback<LwMutex, WAITTYPE_LWMUTEX, SceUID>(threadID, prevCallbackId, lwMutexWaitTimer, __KernelUnlockLwMutexForThreadCheck);
|
|
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelLockLwMutexCB: Resuming lock wait for callback");
|
|
}
|
|
|
|
int sceKernelTryLockLwMutex(u32 workareaPtr, int count)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelTryLockLwMutex(%08x, %i)", workareaPtr, count);
|
|
|
|
if (!Memory::IsValidAddress(workareaPtr)) {
|
|
ERROR_LOG(Log::sceKernel, "Bad workarea pointer for LwMutex");
|
|
return SCE_KERNEL_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
hleEatCycles(24);
|
|
|
|
u32 error = 0;
|
|
if (__KernelLockLwMutex(workarea, count, error))
|
|
return 0;
|
|
// Unlike sceKernelTryLockLwMutex_600, this always returns the same error.
|
|
else if (error)
|
|
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
|
|
else
|
|
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
|
|
}
|
|
|
|
int sceKernelTryLockLwMutex_600(u32 workareaPtr, int count)
|
|
{
|
|
DEBUG_LOG(Log::sceKernel, "sceKernelTryLockLwMutex_600(%08x, %i)", workareaPtr, count);
|
|
|
|
if (!Memory::IsValidAddress(workareaPtr)) {
|
|
ERROR_LOG(Log::sceKernel, "Bad workarea pointer for LwMutex");
|
|
return SCE_KERNEL_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
hleEatCycles(24);
|
|
|
|
u32 error = 0;
|
|
if (__KernelLockLwMutex(workarea, count, error))
|
|
return 0;
|
|
else if (error)
|
|
return error;
|
|
else
|
|
return PSP_LWMUTEX_ERROR_TRYLOCK_FAILED;
|
|
}
|
|
|
|
int sceKernelLockLwMutex(u32 workareaPtr, int count, u32 timeoutPtr)
|
|
{
|
|
VERBOSE_LOG(Log::sceKernel, "sceKernelLockLwMutex(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
|
|
|
|
if (!Memory::IsValidAddress(workareaPtr)) {
|
|
ERROR_LOG(Log::sceKernel, "Bad workarea pointer for LwMutex");
|
|
return SCE_KERNEL_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
hleEatCycles(48);
|
|
|
|
u32 error = 0;
|
|
if (__KernelLockLwMutex(workarea, count, error))
|
|
return 0;
|
|
else if (error)
|
|
return error;
|
|
else
|
|
{
|
|
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea->uid, error);
|
|
if (mutex)
|
|
{
|
|
SceUID threadID = __KernelGetCurThread();
|
|
// May be in a tight loop timing out (where we don't remove from waitingThreads yet), don't want to add duplicates.
|
|
if (std::find(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID) == mutex->waitingThreads.end())
|
|
mutex->waitingThreads.push_back(threadID);
|
|
__KernelWaitLwMutex(mutex, timeoutPtr);
|
|
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea->uid, count, timeoutPtr, false, "lwmutex waited");
|
|
|
|
// Return value will be overwritten by wait.
|
|
return 0;
|
|
}
|
|
else
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr)
|
|
{
|
|
VERBOSE_LOG(Log::sceKernel, "sceKernelLockLwMutexCB(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
|
|
|
|
if (!Memory::IsValidAddress(workareaPtr)) {
|
|
ERROR_LOG(Log::sceKernel, "Bad workarea pointer for LwMutex");
|
|
return SCE_KERNEL_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
hleEatCycles(48);
|
|
|
|
u32 error = 0;
|
|
if (__KernelLockLwMutex(workarea, count, error))
|
|
return 0;
|
|
else if (error)
|
|
return error;
|
|
else
|
|
{
|
|
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea->uid, error);
|
|
if (mutex)
|
|
{
|
|
SceUID threadID = __KernelGetCurThread();
|
|
// May be in a tight loop timing out (where we don't remove from waitingThreads yet), don't want to add duplicates.
|
|
if (std::find(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID) == mutex->waitingThreads.end())
|
|
mutex->waitingThreads.push_back(threadID);
|
|
__KernelWaitLwMutex(mutex, timeoutPtr);
|
|
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea->uid, count, timeoutPtr, true, "lwmutex cb waited");
|
|
|
|
// Return value will be overwritten by wait.
|
|
return 0;
|
|
}
|
|
else
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelUnlockLwMutex(u32 workareaPtr, int count)
|
|
{
|
|
VERBOSE_LOG(Log::sceKernel, "sceKernelUnlockLwMutex(%08x, %i)", workareaPtr, count);
|
|
|
|
if (!Memory::IsValidAddress(workareaPtr)) {
|
|
ERROR_LOG(Log::sceKernel, "Bad workarea pointer for LwMutex");
|
|
return SCE_KERNEL_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
hleEatCycles(28);
|
|
|
|
if (workarea->uid == -1)
|
|
return PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX;
|
|
else if (count <= 0)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
else if ((workarea->attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && count > 1)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
|
|
else if (workarea->lockLevel == 0 || workarea->lockThread != __KernelGetCurThread())
|
|
return PSP_LWMUTEX_ERROR_NOT_LOCKED;
|
|
else if (workarea->lockLevel < count)
|
|
return PSP_LWMUTEX_ERROR_UNLOCK_UNDERFLOW;
|
|
|
|
workarea->lockLevel -= count;
|
|
|
|
if (workarea->lockLevel == 0)
|
|
{
|
|
u32 error;
|
|
if (__KernelUnlockLwMutex(workarea, error))
|
|
hleReSchedule("lwmutex unlocked");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int __KernelReferLwMutexStatus(SceUID uid, u32 infoPtr) {
|
|
u32 error;
|
|
LwMutex *m = kernelObjects.Get<LwMutex>(uid, error);
|
|
if (!m)
|
|
return hleLogError(Log::sceKernel, error, "invalid id");
|
|
|
|
// Should we crash the thread somehow?
|
|
auto info = PSPPointer<NativeLwMutex>::Create(infoPtr);
|
|
if (!info.IsValid())
|
|
return hleLogError(Log::sceKernel, -1, "invalid pointer");
|
|
|
|
if (info->size != 0)
|
|
{
|
|
auto workarea = m->nm.workarea;
|
|
|
|
HLEKernel::CleanupWaitingThreads(WAITTYPE_LWMUTEX, uid, m->waitingThreads);
|
|
|
|
// Refresh and write
|
|
m->nm.currentCount = workarea->lockLevel;
|
|
m->nm.lockThread = workarea->lockThread == 0 ? SceUID_le(-1) : workarea->lockThread;
|
|
m->nm.numWaitThreads = (int) m->waitingThreads.size();
|
|
*info = m->nm;
|
|
info.NotifyWrite("LwMutexStatus");
|
|
}
|
|
return hleLogSuccessI(Log::sceKernel, 0);
|
|
}
|
|
|
|
int sceKernelReferLwMutexStatusByID(SceUID uid, u32 infoPtr) {
|
|
return __KernelReferLwMutexStatus(uid, infoPtr);
|
|
}
|
|
|
|
int sceKernelReferLwMutexStatus(u32 workareaPtr, u32 infoPtr) {
|
|
auto workarea = PSPPointer<NativeLwMutexWorkarea>::Create(workareaPtr);
|
|
if (!workarea.IsValid()) {
|
|
return hleLogError(Log::sceKernel, SCE_KERNEL_ERROR_ACCESS_ERROR, "bad workarea pointer for LwMutex");
|
|
}
|
|
|
|
return __KernelReferLwMutexStatus(workarea->uid, infoPtr);
|
|
}
|