ppsspp/UI
2014-09-13 21:52:10 +02:00
..
BackgroundAudio.cpp Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
BackgroundAudio.h Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
ControlMappingScreen.cpp D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff. 2014-09-09 22:28:35 +02:00
ControlMappingScreen.h Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several. 2014-09-05 23:21:07 +02:00
CwCheatScreen.cpp (Partially) slip thin3d underneath DrawBuffer. 2014-08-22 20:54:53 +02:00
CwCheatScreen.h cheat screen: Add shortcut to launch notepad with the current cheat file 2014-06-09 00:13:59 +02:00
DevScreens.cpp Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
DevScreens.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
EmuScreen.cpp Turn off scissor when rendering controls overlay 2014-09-13 21:52:10 +02:00
EmuScreen.h De-duplicate updates to axis mapped keys. 2014-07-20 12:52:11 +02:00
GameInfoCache.cpp Fix a crash when icon data fails to decode. 2014-09-08 07:50:01 -07:00
GameInfoCache.h Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
GamepadEmu.cpp Make Settings look much better in Portrait mode 2014-07-22 10:37:20 +02:00
GamepadEmu.h Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GameScreen.cpp Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
GameScreen.h Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
GameSettingsScreen.cpp Merge pull request #6765 from hrydgard/thin3d 2014-08-23 10:52:21 +02:00
GameSettingsScreen.h Make Settings look much better in Portrait mode 2014-07-22 10:37:20 +02:00
HostTypes.h Qt: Clean up QtHost. 2014-03-02 01:09:38 +10:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
MainScreen.h Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
MiscScreens.cpp Only show the graphics API on the title screen in Windows 2014-09-13 20:56:25 +02:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Update native with GL-lost-management (UI comes back on Android after switching away) 2014-09-06 13:50:50 +02:00
OnScreenDisplay.cpp Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
OnScreenDisplay.h Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas.cpp Combine the low and highmem atlas in to one. Add this to the buildatlas script (it's just a diff). 2014-07-25 03:50:58 +10:00
ui_atlas.h Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
UI.vcxproj (Partially) slip thin3d underneath DrawBuffer. 2014-08-22 20:54:53 +02:00
UI.vcxproj.filters (Partially) slip thin3d underneath DrawBuffer. 2014-08-22 20:54:53 +02:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////